How to immobilize an object when working with intersecting tracks

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How to immobilize an object when working with intersecting tracks

Unread postby jalsina » Mon Aug 10, 2015 7:23 pm

I have already posted this message in Steam with no satisfactory answer.

I have a simple question, easy for route and scenery builders.
A problem I have found playing with turntables is that when building new tracks for it, sometimes the turntable moves accidentally and I loose all the work.
Is there a way to lock the movement of an object (turntable) when I work over it, with other objects like tracks in this case?
My question is for a unique object or a set with a few objects, But is beyond the lock used for the complete route located near the exit arrow in the lower right side of the world builder screen.
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Re: How to immobilize an object when working with intersecting tracks

Unread postby artimrj » Tue Aug 11, 2015 5:37 am

Not at my RW computor, but I beleive if you double click on the turntable or any object and pull up the properties fly out. There are coordinates and they have check boxes by them. I beleive they will lock the object in at those coordinates.

The best way I found to make a turntable is to place it, then make the tracks go out from it. Trying to run track in to it is a real chore.
Bob Artim - Generation X²
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Re: How to immobilize an object when working with intersecting tracks

Unread postby jalsina » Wed Aug 12, 2015 8:20 pm

artimrj wrote:Not at my RW computor, but I beleive if you double click on the turntable or any object and pull up the properties fly out. There are coordinates and they have check boxes by them. I beleive they will lock the object in at those coordinates.

The best way I found to make a turntable is to place it, then make the tracks go out from it. Trying to run track in to it is a real chore.


Thank you, Bob
I will check it tonight. :D
I am not really trying to build a turntable from scratch, but I can see that the way you suggest will work as well.
In Whitefish Yard (Marias Pass) there is an existing round house (actually a sector of less than 90 degrees of arc). If you have checked the Altoona post by The Old Dessauer you can see one of my posts with a full roundhouse screenshot which I built by just copying and rotating the object. Then I needed toadd new tracks and to change some existing to curves. And that was the reason the turntable moved just trying to place additional tracks. I did not realize until late and could not recover the previous position of the turntable.
I can see now that I could have checked the coordinates in another Marias scenario and just enter them in my scenario.
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