TheOldDessauer wrote:So we know that HSC is set circa 1957, but most of Altoona yard is missing; mostly I would like to see the engine roundhouse and ready tracks, as well as steam locomotive servicing facilities. I found an interesting webpage here: http://www.altoonaworks.info/diagrams.html that show schematics/diagrams for the yard for most of it's history. The one I find most interesting is the yard circa 1946:
Obviously, this is huge: Is there any memory limit to the amount of "stuff" that I can "stuff" into a cloned route? Would it be better to consider "selective compression" as model railroaders do?
buzz456 wrote:For starters all huge yards look desperately empty usually and if you populate them it dings frame rates so bad that the sim becomes un-runnable.
Chacal wrote:This.
There are very few switching scenarios actually using the yards anyway.
I prefer compressed yards.
TheOldDessauer wrote:Is there any memory limit to the amount of "stuff" that I can "stuff" into a cloned route? Would it be better to consider "selective compression" as model railroaders do?
buzz456 wrote:For starters all huge yards look desperately empty usually and if you populate them it dings frame rates so bad that the sim becomes un-runnable.
TheOldDessauer wrote:What about the huge yard on the Virtual New Haven? I haven't played it. For those who have...
1)Does it suffer from lag with lots of cars and locomotives placed?
2) Are the switching scenarios too demanding, or are they fun/satisfying with all of that track?
buzz456 wrote:It is only your opinion that the route creator shouldn't concern him or her self. To my eye I would rather have a abbreviated yard that looks somewhat full than a prototype that looks like a ghost town. And to answer your question if you load the yard up on the VNHRR or the P&LE or the Chessie Mainline your fps drops to a pretty unacceptable level and I have a very fast machine with a pretty high level vid card.
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