buzz456 wrote:It is a stand alone route. Is there not a content folder with a route there somewhere? Should start with 473a96cc-whatever.
Yes, there is a Content folder with the route UUID you mention. I didn't install the route, just copied the MixMap, Scenery and Terrain folder over into a copy of my COARW route.
This way the terrain and scenery gets integrated with the COARW, but the original COARW track remains untouched. I have changed all the signals into C&O USS R2, and I'd rather not loose al that effort.
The contents of the Networks folder will have to be merged somehow with the COARW networks, but only if Mr Bumblebee made any changes to the track layout in the section he cut off from Tori's original route. if he didn't touch any track geometry wise, nothing was changed and the integration of scenery is complete and successful.
If JamesPHH also only changed scenery, his changed tiles could be integrated just as easily. I already intergrated a Russian done forest mod once before. Oops, perhaps this second integration undid some of his ....
If only there's a tool or easy way to find out actual contents of that tile, comparing and integrating would be easier. Filestamps and filesize are now the only clue.
I don't have any of the Britkits logging stuff, so I am exploring by hovering. The logging area does look nice.
One thing I remember discussing with Tori, the character of WVa's original forest was deciduous. There were no coniferous trees like firs and spruces that are modeled here.
The 3D firs etc look nice, but eastern mountain vegetation was mostly oak. So we just have to pretend the slopes were reforrested with production timber and now a second logging is taking place.