Terrain Texture Help

Discussion about RailWorks route design.

Terrain Texture Help

Unread postby dleeboy » Fri Jan 02, 2015 1:32 am

I am looking for help with Terrain Textures. I want to add more Terrain Textures to a route I am working on. Is it possible to add different Terrain Textures to an existing route. If it is possible I need someone to show me how to do it if it is possible. I am using UKTS_FP Terrain Textures now and it has a lot of different paint colors. But I want to add different paint colors to what I already have. If anyone knows how to do it or if you know someone that does know how please help me.
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Re: Terrain Texture Help

Unread postby Bananarama » Fri Jan 02, 2015 9:59 am

To get the ball rolling, you should have your own developer folder. Convert the textures from the route you used to make for yours to *.dds and copy to your developer directory (use your route or another as a guide to the folder structure (example: <developer>\<route name>\Environment\Terrain\Textures). All textures need to be included upon export.

Using the Blueprint Editor, you'll need to create your own Texturing file in your developer folder, then add textures, along with those currently in use. Basic textures are listed first (your green grass, for example), and referenced at the bottom via numerical order (Low, Mid and High ground indexes). Open the Texturing file you're using now and copy the entries to get your own started (open with RW_Tools).

Distant hill colors, both default and winter, are done by using the color picker - choose a color that looks right to you or one that matches the primary ground textures.

For each entry, most textures must be designated Wang "True", while other textures (without the _A through _H extensions) are normal and Wang is set to "False". Paths to wang textures do not carry the extension - this is done automatically upon export (example: Grass01_A through Grass01_H would be simply named Grass01 in the path - no *.ace or *.dds extension).

The main grass texture sheet is also referenced at the bottom of your Texturing file. Flora indexes (numbers) are the slots from right to left, top to bottom, beginning with "0" as the first slot (top-left corner of the Grass texture sheet). Flora density is the thickness of the grass from 0 (none) to 1.0 (thick or heavy). Remember to use the drop-down box to categorize your textures for easy filtering, not to mention giving each texture a suitable name.

For other values, just copy the entries from your current Texturing file or one you find interesting.

Finally, change your RouteProperties.xml to reflect where to find your new Texturing.xml, then load the route and see if things work OK.

Good luck! :D
Cheers!
Marc - 3DTrains

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