I've started adding scenery to my route, and am working on a heavily forested area at the moment. I'm trying to maintain a balance of FPS vs 'Tree Coverage', and am having some difficulty.
When test driving a train down the route, some of the more distant asset blocks of trees won't appear until the train is fairly close to it; definitely closer than my typical draw distance. Would this be because asset block itself is too dense to load right away, or because there is already too many trees/objects within the field of view for my system to handle?
Also, is there a rule of thumb for the 'density' setting for an asset block? I've been trying to keep them around 2-3000, but on steeper mountainsides this still looks far too sparse. Is it much more taxing on a system to draw a block with say 5000 density vs 3000?
Is there a way of scaling the density of an asset block based on the users video settings? ie: somebody running on the highest video settings can see a denser asset block than somebody running on medium video settings?
Is there a rule of thumb for a maximum number of objects per tile?
Thank you in advance for any help.