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Track Rule Info Needed

Unread postPosted: Sun Aug 31, 2014 10:56 pm
by Riptrack59
I posted this on the Steam Forums so I thought I might as well post it here too. I've just started on a route that is a 3rd rail trolley route. This route has tight track loops at either ends of the line as seen in the map below. I found that the current track rules that I am using won't allow for these loops, I can't get the track to curve enough. I'm using the Horseshoe Curve track rules. What is the best way to change the track rules to allow for these tight loops?

Re: Track Rule Info Needed

Unread postPosted: Mon Sep 01, 2014 1:40 pm
by GreatNortherner
That looks very interesting! Love those old inner-city trolley and light rail routes. !!*ok*!!

Riptrack59 wrote:What is the best way to change the track rules to allow for these tight loops?


I think the easiest solution would be to create your own track rule or clone and edit an existing one. You could, for example, copy the Horseshoe Curve track rule BIN to your own provider/product folder. Then open the copied file in RW_Tools, and edit the radii settings as desired. To do that, scroll a bit down until about halfways in the code, and find these lines below. Edit the "MinRadius" number for each line type as needed (for trolley track you can go as low as 30 or 40).

Code: Select all
<MainLineTrackLimits>
            <iTrackRulesBlueprint-sCurvatureLimits>
               <MaxSpeedTolerance d:type="sUInt32">50</MaxSpeedTolerance>
               <MinRadius d:type="sUInt32">120</MinRadius>
            </iTrackRulesBlueprint-sCurvatureLimits>
         </MainLineTrackLimits>
         <YardTrackLimits>
            <iTrackRulesBlueprint-sCurvatureLimits>
               <MaxSpeedTolerance d:type="sUInt32">40</MaxSpeedTolerance>
               <MinRadius d:type="sUInt32">50</MinRadius>
            </iTrackRulesBlueprint-sCurvatureLimits>
         </YardTrackLimits>
         <PassengerTrackLimits>
            <iTrackRulesBlueprint-sCurvatureLimits>
               <MaxSpeedTolerance d:type="sUInt32">60</MaxSpeedTolerance>
               <MinRadius d:type="sUInt32">150</MinRadius>
            </iTrackRulesBlueprint-sCurvatureLimits>
         </PassengerTrackLimits>
         <FreightTrackLimits>
            <iTrackRulesBlueprint-sCurvatureLimits>
               <MaxSpeedTolerance d:type="sUInt32">40</MaxSpeedTolerance>
               <MinRadius d:type="sUInt32">120</MinRadius>
            </iTrackRulesBlueprint-sCurvatureLimits>
         </FreightTrackLimits>


EDIT: When cloning a track rule, don't forget to change the display name so you can then actually select it in the track rule pulldown menu in the route editor! The display name is at the very bottom section of the track rule BIN file:

Code: Select all
         <BrowseInformation>
            <iBrowseableBlueprint-cBrowseInformation>
               <DisplayName>
                  <Localisation-cUserLocalisedString>
                     <English d:type="cDeltaString">My Edited Horseshoe Trackrule</English>
                     <French d:type="cDeltaString"></French>
                     <Italian d:type="cDeltaString"></Italian>
                     <German d:type="cDeltaString"></German>
                     <Spanish d:type="cDeltaString"></Spanish>
                     <Other/>
                  </Localisation-cUserLocalisedString>
               </DisplayName>
               <Category d:type="cDeltaString">eUncategorised</Category>
               <ValidInScenarios d:type="cDeltaString">eFalse</ValidInScenarios>
            </iBrowseableBlueprint-cBrowseInformation>
         </BrowseInformation>


Cheers
Michael

Re: Track Rule Info Needed

Unread postPosted: Mon Sep 01, 2014 2:05 pm
by Riptrack59
I did manage to make a new track rule using the Horseshoe Curve track, but I'm still tweaking the numbers...a loop is not easy to do! It's like I'm starting with the hardest track section first. !**duh*!!

Re: Track Rule Info Needed

Unread postPosted: Mon Sep 01, 2014 8:34 pm
by Riptrack59
It took me most of the day but I was successful in adding a new track rule so I can add the loops. Lot's of trial and error!
2014-09-01_00003.jpg

Re: Track Rule Info Needed

Unread postPosted: Tue Sep 02, 2014 6:43 am
by GreatNortherner
Great stuff! That's quite a tight loop indeed, I can already hear the flanges sqealing. !*brav*!