JohnTrainHead wrote:There are no Steven's Pass ground textures. All ground textures used on Steven's are Kuju.
That's not quite right. All of the terrain textures, both custom made and those of Kuju origin, are located in the Stevens Pass assets folder. So technically, they are "Stevens Pass ground textures" no matter where they originally came from.
The asset path is Assets\GNTX\StevensPass
jmslakings wrote:So how come they don't show up in the editor?
That's likely because of a either missing asset filter in your route for the above mentioned Stevens Pass assets (check the blue box).
If GNTX is already active but skies and/or grounds still don't show up, something is probably wrongly linked in your route's RouteProperties.xml. Check the file in Notepad whether the entries for the terrain texturing and seasonal/sky blueprints are leading to xml files in the GNTX folder. If they don't, for example if there are entries leading to the old Kuju folder, change it so they do link to GNTX instead. You can copy the relevant sections of that file directly from the StevensPass RouteProperties.xml.
The original Stevens Pass route guid is 93aab37f-606f-484b-8525-25dc457360f1
Cheers
Michael