Steven Pass Ground textures

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Steven Pass Ground textures

Unread postby jmslakings » Mon Aug 11, 2014 2:28 am

Hey Gang

I went into TS to create a new route. Selected Stevens Pass as my template. I get into the editor and all I'm getting are default ground textures. Im not seeing any of the GNTX textures. Can anyone help me out?
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Re: Steven Pass Ground textures

Unread postby jmslakings » Mon Aug 11, 2014 3:14 am

I'm not familiar with RW tools. I just downloaded it. Where do I start in RW tools?
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Re: Steven Pass Ground textures

Unread postby jmslakings » Mon Aug 11, 2014 12:15 pm

Thanks Daniel.

No luck though getting the Stevens Pass ground textures. I tried creating a new route template. went into RW, all I got where Kuju Cajon textures. !*don-know!* I tried clicking on the blue boxes to change out textures but when I exit the game and go back into the editor all I get is empty blue and white squares/no sky.
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Re: Steven Pass Ground textures

Unread postby JohnTrainHead » Mon Aug 11, 2014 4:13 pm

There are no Steven's Pass ground textures. All ground textures used on Steven's are Kuju.
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Re: Steven Pass Ground textures

Unread postby jmslakings » Tue Aug 12, 2014 12:51 am

JohnTrainHead wrote:There are no Steven's Pass ground textures. All ground textures used on Steven's are Kuju.


I noticed that in the editor. Yes "Some" of the textures are Kuju. So how come they don't show up in the editor?
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Re: Steven Pass Ground textures

Unread postby GreatNortherner » Tue Aug 12, 2014 4:44 am

JohnTrainHead wrote:There are no Steven's Pass ground textures. All ground textures used on Steven's are Kuju.


That's not quite right. All of the terrain textures, both custom made and those of Kuju origin, are located in the Stevens Pass assets folder. So technically, they are "Stevens Pass ground textures" no matter where they originally came from.

The asset path is Assets\GNTX\StevensPass

jmslakings wrote:So how come they don't show up in the editor?


That's likely because of a either missing asset filter in your route for the above mentioned Stevens Pass assets (check the blue box).

If GNTX is already active but skies and/or grounds still don't show up, something is probably wrongly linked in your route's RouteProperties.xml. Check the file in Notepad whether the entries for the terrain texturing and seasonal/sky blueprints are leading to xml files in the GNTX folder. If they don't, for example if there are entries leading to the old Kuju folder, change it so they do link to GNTX instead. You can copy the relevant sections of that file directly from the StevensPass RouteProperties.xml.

The original Stevens Pass route guid is 93aab37f-606f-484b-8525-25dc457360f1

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