Toldrabald wrote:On my test runs the always popped out suddenly far away and started flickering until you got closer. So maybe in city areas it is ok to use them in backgrounds, but I wouldn't do it for real scenary. You can do a lot with terrain painting of different brush sizes and styles there and it will still look good. Some trees here and there, darker and brighter spots instead of flat green. Use the noise tool to rough up everything a bit. And it looks strange if you have a decal but behind the standard green floor starts again and you can't place them all over the route for performance reasons.
Remember that you will reach a wide range of audience, some who drive only in cabs and won't care about a tree or not further than a mile from the tracks, some on the outside view watching every little piece of landscape and whole different technical aspects. Everything between low standard pcs and details turned down up to the high performance gaming monster specs. You can't satisfy all of them, no matter how hard you try.
Thanks! I never thought of using the noise tool to generate trees/texture in the distance... I'll try that. One of the issues I have of course is that the terrain is quite hilly. The route runs from 47 Ft. to over a 1000 Ft. in 22 miles.
I re-ran the sim and did notice a lot of flickering and noise in the decals, so it doesn't appear to be as good an idea as it was at first blush.