D68js wrote:Hello everyone. I am a first time poster on these forums and I come to you with a problem I cannot seem to resolve. Recently I decided to attempt to create a half real, half fictional route. Logically it seemed like loading terrain into the sim would be the best place to start. I began by following the tutorial from this thread: viewtopic.php?f=7&t=6151&start=90. I get to the last step where you are supposed to load the data into the sim. I use the settings in the tutorial (SRTM, 19x19) and click ok, the sim "pauses" for about 30 seconds like its loading and then the box disappears and nothing was loaded.
I am 99% sure my coordiantes are correct because when I enable the google maps overlay it is spot on in the correct position.
I would appreciate any help as I have been trying to get it to work for a day and a half now.
D68js wrote:That did work, but now my route marker is sitting on top of a black wasteland and my terrain is a goo way above the route marker. Is this normal and will it affect my route at all?
D68js wrote:Awesome! Thank you for the quick help.
buzz456 wrote:Can I get one of you who know what you are doing to load up either Key West N24.5556W81.7812 or Homestead FL W25.46872W80.47756 and see if it shows any terrain. I know these are only a few feet above sea level but I'm just showing 0.0.
bnsfsubdivision wrote:D68js wrote:Hello everyone. I am a first time poster on these forums and I come to you with a problem I cannot seem to resolve. Recently I decided to attempt to create a half real, half fictional route. Logically it seemed like loading terrain into the sim would be the best place to start. I began by following the tutorial from this thread: viewtopic.php?f=7&t=6151&start=90. I get to the last step where you are supposed to load the data into the sim. I use the settings in the tutorial (SRTM, 19x19) and click ok, the sim "pauses" for about 30 seconds like its loading and then the box disappears and nothing was loaded.
I am 99% sure my coordiantes are correct because when I enable the google maps overlay it is spot on in the correct position.
I would appreciate any help as I have been trying to get it to work for a day and a half now.
I assume you got output files like "N40W112.hgt" etc. Try it with those direct .hgt files http://dds.cr.usgs.gov/srtm/version2_1/ ... h_America/ and retry the import process. All you got to do now is to download the right ones by looking at those generated by BILxSRTM. Tell us whether this will work.
bnsf9580 wrote:bnsfsubdivision wrote:D68js wrote:Hello everyone. I am a first time poster on these forums and I come to you with a problem I cannot seem to resolve. Recently I decided to attempt to create a half real, half fictional route. Logically it seemed like loading terrain into the sim would be the best place to start. I began by following the tutorial from this thread: viewtopic.php?f=7&t=6151&start=90. I get to the last step where you are supposed to load the data into the sim. I use the settings in the tutorial (SRTM, 19x19) and click ok, the sim "pauses" for about 30 seconds like its loading and then the box disappears and nothing was loaded.
I am 99% sure my coordiantes are correct because when I enable the google maps overlay it is spot on in the correct position.
I would appreciate any help as I have been trying to get it to work for a day and a half now.
I assume you got output files like "N40W112.hgt" etc. Try it with those direct .hgt files http://dds.cr.usgs.gov/srtm/version2_1/ ... h_America/ and retry the import process. All you got to do now is to download the right ones by looking at those generated by BILxSRTM. Tell us whether this will work.
I'm currently having a problem with getting BILxSRTM to convert the .bil files. I followed the tutorial exactly, and I open BILxSRTM and find the path to the files and click start and I get "Looking for BIL Data" and "Done" to pop up. Nothing in between, and no .hgt files either. I did download the USGS .hgt files from two various places and neither seemed to work properly. I get to a certain point and it drops off. I try to import and my game crashes.
bnsfsubdivision wrote:I'd suggest you try QGIS and turn your BIL that way into hgt files. http://www.qgis.org/en/site/
bnsf9580 wrote:bnsfsubdivision wrote:I'd suggest you try QGIS and turn your BIL that way into hgt files. http://www.qgis.org/en/site/
I've downloaded QGIS. That's as far as I've gotten, mainly because there are so many functions to it and I have no idea how to import my BIL files to export them as hgt files...
1. Start QGIS and select Raster > Miscellaneous > Merge
2. The Merge window will open
3. Check the "Choose input directory instead of files" box.
4. Select the folder where the .bil files you want to merge are located.
5. Next select the output file and from the file type drop down menu be sure to select .hgt file type and name the output file.
6. Click OK to merge the files.
bnsfsubdivision wrote:bnsf9580 wrote:bnsfsubdivision wrote:I'd suggest you try QGIS and turn your BIL that way into hgt files. http://www.qgis.org/en/site/
I've downloaded QGIS. That's as far as I've gotten, mainly because there are so many functions to it and I have no idea how to import my BIL files to export them as hgt files...
This should help you.1. Start QGIS and select Raster > Miscellaneous > Merge
2. The Merge window will open
3. Check the "Choose input directory instead of files" box.
4. Select the folder where the .bil files you want to merge are located.
5. Next select the output file and from the file type drop down menu be sure to select .hgt file type and name the output file.
6. Click OK to merge the files.
Thanks to fecrails as I was too lazy to write that up (;
Format driver SRTMHGT does not support creation and piecewise writing.
Please select a format that does, such as GTiff (the default) or HFA (Erdas Imagine).
ERROR 4: `C:/Users/Trevor/Downloads/Files/N.IL DEM Schtuff/map1.BIL' not recognised as a supported file format.
bnsfsubdivision wrote:Try redownloading your files in the (.img) format as that always did the trick for me without any issues.
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