Powder River Basin

Discussion about RailWorks route design.

Re: Powder River Basin

Unread postby buzz456 » Thu Apr 11, 2024 6:41 am

The route is there. Go look for it. *!greengrin!*
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Re: Powder River Basin

Unread postby jalsina » Thu Apr 11, 2024 9:29 am

jaheuvel5 wrote:....
Any progress?


buzz456 wrote:The route is there. Go look for it. *!greengrin!*


Once downloaded, you can open RouteProperties.xml and check out the list of assets we have been using, though there are a few that are not required for the route but for the Searchlight Simulations enhancements.
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Re: Powder River Basin

Unread postby Unoriginal » Thu Apr 11, 2024 10:55 am

From what I remember, the primary requirements were stevens pass, soldier summit (unsure about this one), Sherman hill, and the 3dtrains Tehachapi assets which are probably available on here somewhere. I think the route also needed custom assets made by tomcat himself, don’t know if you can still get those from here or not.
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Re: Powder River Basin

Unread postby buzz456 » Thu Apr 11, 2024 11:25 am

Here is the xml. You can open this with notepad.
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Re: Powder River Basin

Unread postby AmericanSteam » Thu Apr 11, 2024 12:07 pm

Quick note, if you want speed posts to show in the HUD you need to change the value for <HasSpeedsigns d:type="bool">1</HasSpeedsigns> to 0.
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Re: Powder River Basin

Unread postby jalsina » Thu Apr 11, 2024 1:17 pm

AmericanSteam wrote:Quick note, if you want speed posts to show in the HUD you need to change the value for <HasSpeedsigns d:type="bool">1</HasSpeedsigns> to 0.

Yes. Unfortunately, I forgot to set that flag before sending the file to Buzz . Tomcat must have cloned PRB several times.
Every time you clone a route, that flag changes to 1 ( I don't know the reason why DTG left that flag change). So you need to do what AmericanSteam wrote above.
It's a must for people like me that uses F4 so frequently.
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Re: Powder River Basin

Unread postby buzz456 » Thu Apr 11, 2024 1:44 pm

AmericanSteam wrote:Quick note, if you want speed posts to show in the HUD you need to change the value for <HasSpeedsigns d:type="bool">1</HasSpeedsigns> to 0.

Where is that found?
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Re: Powder River Basin

Unread postby AmericanSteam » Thu Apr 11, 2024 4:28 pm

buzz456 wrote:
AmericanSteam wrote:Quick note, if you want speed posts to show in the HUD you need to change the value for <HasSpeedsigns d:type="bool">1</HasSpeedsigns> to 0.

Where is that found?

In RouteProperties.xml, open the .xml and use Ctrl+f and search for HasSpeedsigns change and save. you can use TS_Tools or Wordpad.
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Re: Powder River Basin

Unread postby jojogreen » Thu Apr 11, 2024 5:59 pm

Thank You For This!

I've been checking out various parts of the route and so far I'm very impressed. Its amazing just how many scenery assets were missing before this latest upload.
Even in some the areas where I had scenery, i think i noticed some assets that were not there before.

Anyway, Great job guys! And Thanks Again! !!*ok*!!
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Re: Powder River Basin

Unread postby jalsina » Fri Apr 12, 2024 8:51 am

jojogreen wrote:Thank You For This!

I've been checking out various parts of the route and so far I'm very impressed. Its amazing just how many scenery assets were missing before this latest upload.
Even in some the areas where I had scenery, i think i noticed some assets that were not there before.

Anyway, Great job guys! And Thanks Again! !!*ok*!!


But you understand that the uploaded file did not have any asset at all. Just the route.
And yes, with a lot of corrupt files fixed.
!*cheers*!
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Re: Powder River Basin

Unread postby jaheuvel5 » Fri Apr 12, 2024 10:48 am

jalsina wrote:
jojogreen wrote:Thank You For This!

I've been checking out various parts of the route and so far I'm very impressed. Its amazing just how many scenery assets were missing before this latest upload.
Even in some the areas where I had scenery, i think i noticed some assets that were not there before.

Anyway, Great job guys! And Thanks Again! !!*ok*!!


But you understand that the uploaded file did not have any asset at all. Just the route.
And yes, with a lot of corrupt files fixed.
!*cheers*!

Thanks for the update. My PBR looks much better but I'm missing some assests like 3ds(all of it), 3DTrains - Urban Landscapes and Searchlight Simulations - FeatherRiver. I have googled but not sure. Can some one please upload if possable 3ds's assets or send a link where to attain them.
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Re: Powder River Basin

Unread postby buzz456 » Fri Apr 12, 2024 11:05 am

jaheuvel5 wrote:
jalsina wrote:
jojogreen wrote:Thank You For This!

I've been checking out various parts of the route and so far I'm very impressed. Its amazing just how many scenery assets were missing before this latest upload.
Even in some the areas where I had scenery, i think i noticed some assets that were not there before.

Anyway, Great job guys! And Thanks Again! !!*ok*!!


But you understand that the uploaded file did not have any asset at all. Just the route.
And yes, with a lot of corrupt files fixed.
!*cheers*!

Thanks for the update. My PBR looks much better but I'm missing some assests like 3ds(all of it), 3DTrains - Urban Landscapes and Searchlight Simulations - FeatherRiver. I have googled but not sure. Can some one please upload if possable 3ds's assets or send a link where to attain them.


Look back to page 58. The 3D stuff is there in the link to Dropbox as well as the Tomcat stuff..
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Re: Powder River Basin

Unread postby jaheuvel5 » Sat Apr 13, 2024 2:50 am

buzz456 wrote:
jaheuvel5 wrote:
jalsina wrote:
jojogreen wrote:Thank You For This!

I've been checking out various parts of the route and so far I'm very impressed. Its amazing just how many scenery assets were missing before this latest upload.
Even in some the areas where I had scenery, i think i noticed some assets that were not there before.

Anyway, Great job guys! And Thanks Again! !!*ok*!!


But you understand that the uploaded file did not have any asset at all. Just the route.
And yes, with a lot of corrupt files fixed.
!*cheers*!

Thanks for the update. My PBR looks much better but I'm missing some assests like 3ds(all of it), 3DTrains - Urban Landscapes and Searchlight Simulations - FeatherRiver. I have googled but not sure. Can some one please upload if possable 3ds's assets or send a link where to attain them.


Look back to page 58. The 3D stuff is there in the link to Dropbox as well as the Tomcat stuff..

The assests I'm missing is not included in the Dropbox on pg58.
Will you kindly assist to get these assets 3D Stuff- (derelicks, desert, farm, landside & trees), 3DTrains- Urban Landscapes and Searchlight Sermulations- Feather River
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Re: Powder River Basin

Unread postby buzz456 » Sat Apr 13, 2024 7:01 am

Searchlight stuff is from them and still around. Feather River is from DTG and is payware. Check your PM.
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Re: Powder River Basin

Unread postby jalsina » Sat Apr 13, 2024 9:57 am

Assets in PRB are pretty much a mystery.
Searchlight Simulations Feather River is probably a non-required asset. None of the MLWAudio or EMD from SS are required. They are there for my own usage of enhancements.
About 3ds stuff, we are not sure as we aren´t about the requirement of 3DTrains - Urban Landscapes.
The route has still a lot of spots with very poor scenery.

There are assets there that used to be payware, like 3DTrains Tehachapi, but they are abandoned, so supposedly they became freeware. Something similar with Vulcan Productions.

The assets.7z in page 58 has only 3DTrains (not complete) and Tomcat own Orin assets.

There is at least another download site that has different assets and was published in Steam forum about 2 months ago or so. But I did not download.

A deep work should be done using TS Tools to pinpoint all assets used by Tomcat, but I am not with the knowledge to do so.
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