Thurmont and Branford: Third time's the charm (maybe)

Discussion about RailWorks route design.

Re: Thurmont and Branford: Third time's the charm (maybe)

Unread postby AmericanSteam » Tue Jul 19, 2022 5:43 pm

I installed the route markers and the entire route crashes when loading both in editor and running a scenario. I am doing a clean reinstall to see if this helps.
Just an old Alaska guy trying to live in an insane world. Degree in life, Masters in common sense.
User avatar
AmericanSteam
 
Posts: 2847
Joined: Mon Nov 02, 2015 9:54 am
Location: Nikiski, Alaska

Re: Thurmont and Branford: Third time's the charm (maybe)

Unread postby buzz456 » Tue Jul 19, 2022 7:51 pm

I know of no reason why the two should be related.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20904
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Thurmont and Branford: Third time's the charm (maybe)

Unread postby AmericanSteam » Tue Jul 19, 2022 9:16 pm

buzz456 wrote:I know of no reason why the two should be related.

Me either. Trying to get back to square one.
Just an old Alaska guy trying to live in an insane world. Degree in life, Masters in common sense.
User avatar
AmericanSteam
 
Posts: 2847
Joined: Mon Nov 02, 2015 9:54 am
Location: Nikiski, Alaska

Re: Thurmont and Branford: Third time's the charm (maybe)

Unread postby goddrauG » Wed Aug 17, 2022 3:24 pm

Hello friends.

Sorry for being radio silent for a while. I’m back from vacation and have been plugging away at some glaring issues from my previous release.

Some patch notes as follows:

- reworked the free roam scenario completely, in the hopes that it’ll be problem-less.
- added Buzz’s route markers, which I probably should have done the first time around.
- fiddled with road traffic north of Wasonebi, so that car-related tragedies don’t occur when sending a train up to Marble Hill.
- added some road traffic northeast of Thurmont, since it felt a bit dead.
- redid some of the scenery that randomly got deleted around Thurmont while I was editing that area, because Railworks is a 100% faultless program that would never randomly delete anything I place.
- other scenery odds and ends.

With all this, hopefully the route will be in a much more playable state than I left it. Hopefully !*don-know!*
sreehC,
Jack

goddrauG backwards is Guarddog.
User avatar
goddrauG
 
Posts: 505
Joined: Fri May 27, 2016 4:10 pm
Location: New Hampshire, United States

Re: Thurmont and Branford: Third time's the charm (maybe)

Unread postby AmericanSteam » Wed Aug 17, 2022 3:43 pm

I Deleted the previous installation of T & B including the markers folder in Guard Dog.I installed by opening the .zip and copying to the route folder and reinstalled route markers. I get this error. What am I doing wrong? At one time I had this working, but something has happened. No matter how I open this either in the drive or editor it immediately crashes to desktop.
Solved: Deleted all supplied scenarios with TS_Tools. I was able to enter the route through the editor and create a free roam scenario.
Just an old Alaska guy trying to live in an insane world. Degree in life, Masters in common sense.
User avatar
AmericanSteam
 
Posts: 2847
Joined: Mon Nov 02, 2015 9:54 am
Location: Nikiski, Alaska

Previous

Return to Route Design

Who is online

Users browsing this forum: No registered users and 1 guest

cron