Niles Canyon Railway

Discussion about RailWorks route design.

Re: Niles Canyon Railway

Unread postby dleeboy » Sun Jul 10, 2016 6:03 pm

Alright I have finished the Yard area. All I have to do now is put in some clutter items. Once I have done that I will go back over The Fremont area and do some fine tuning in places. And put in miles markers and change the speed limit in certain areas. I will also make some Quick drives for that area.
You do not have the required permissions to view the files attached to this post.
dleeboy
 
Posts: 375
Joined: Mon Jan 20, 2014 4:56 pm
Location: Martinez California

Re: Niles Canyon Railway

Unread postby dleeboy » Mon Jul 11, 2016 3:07 am

Here are some more screen shots at the Fremont Yard after putting in some detail work.
You do not have the required permissions to view the files attached to this post.
dleeboy
 
Posts: 375
Joined: Mon Jan 20, 2014 4:56 pm
Location: Martinez California

Re: Niles Canyon Railway

Unread postby BillS » Mon Jul 11, 2016 7:39 am

Really coming together. Looks great!!! !!*ok*!!
BillS
 
Posts: 646
Joined: Wed Jul 17, 2013 1:57 pm
Location: Ontario, OH (summer), Ocala, FL (winter)

Re: Niles Canyon Railway

Unread postby dleeboy » Mon Jul 11, 2016 5:52 pm

I am thinking of releasing what I have done so far in the Steam Workshop. It is not complete but a good portion is done. This way what I have done can be tested.

I really need everyone to think about this. I know that there are people that want this route. All of Fremont is done but not all of the route is finished. The Niles Canyon Portion is only finished up to Brightside Yard. The Union Pacific side is not as complete as the Scenic Railroad side is. I still have to go to Sunol from the Brightside Yard. It may take me several months to complete the hole thing.

What I was thinking is to put it in the Workshop as work in progress so I can see if this route will work on other peoples systems. I think I need thirty People to approve it before I can make it final anyway. This route is very Scenic so it may not work on everyone's system. I am not going to tone it down. This is how I work what you see is what you get. I like to make my routes look real to life as close as I can.

So I need some input on this before I proceed. If I get a majority yes then I will release it sometime this Month. If not then I wont and I will finish it all before I release this route.
dleeboy
 
Posts: 375
Joined: Mon Jan 20, 2014 4:56 pm
Location: Martinez California

Re: Niles Canyon Railway

Unread postby GenericZack » Mon Jul 11, 2016 7:13 pm

yes! i would love for that to happen
Da Build: Intel Core I5-9600k, Nvida RTX 2060 Super, 32 GB ram, and way too much storage.
User avatar
GenericZack
 
Posts: 455
Joined: Thu Jun 02, 2016 5:21 pm
Location: California

Re: Niles Canyon Railway

Unread postby dejoh » Mon Jul 11, 2016 8:45 pm

I would very much like to take your route through the paces as is.
I could personally report to you (PM) with my concerns, if any.
User avatar
dejoh
 
Posts: 1478
Joined: Mon Feb 16, 2009 5:08 pm
Location: So. Chicago Heights, Il.

Re: Niles Canyon Railway

Unread postby dleeboy » Mon Jul 11, 2016 11:07 pm

Alright two say yes. Lets give me through the rest of the week to do more work on the route. I have to make atleast one more quick drive. And some freeroam scenarios. I will try to finish the Union Pacific side of the canyon up to the Brightside Yard. Remember i am putting this in the Steam Workshop. So i will not be giving this personally to anyone. You will have to get it through the Workshop.

From Brightside Yard to Sunol should take me about a month to finish that portion of the route. Maybe two months.
Sunol to Pleasanton is a future project. I am still decideing if i am going to extend it to Pleasanton California.

The Niles Canyon Scenic Railroad only goes to Sunol as of now.
dleeboy
 
Posts: 375
Joined: Mon Jan 20, 2014 4:56 pm
Location: Martinez California

Re: Niles Canyon Railway

Unread postby GenericZack » Tue Jul 12, 2016 12:38 am

I love how it's starting to unfold. i cant wait to drive a upcoming repaint on this route, that repaint should be out before the beta is released
Da Build: Intel Core I5-9600k, Nvida RTX 2060 Super, 32 GB ram, and way too much storage.
User avatar
GenericZack
 
Posts: 455
Joined: Thu Jun 02, 2016 5:21 pm
Location: California

Re: Niles Canyon Railway

Unread postby BKRR605 » Tue Jul 12, 2016 11:08 am

yes please I love it already !!*ok*!!
ImageImageImage
Moxie is awesome.
User avatar
BKRR605
 
Posts: 871
Joined: Sat Jun 20, 2015 11:43 am
Location: Cambridge

Re: Niles Canyon Railway

Unread postby Overshoe » Tue Jul 12, 2016 5:42 pm

I just cleaned out some unused routes to make room :)
-Tom Constantine

Acer Nitro N50-656, Core(TM) i5-14400F, 16 GB RAM, NVIDIA GeForce RTX 3050 /8GB, Win11 64bit up to date. Acer 23" monitor @ 1920x1080 x2
User avatar
Overshoe
 
Posts: 574
Joined: Mon May 26, 2014 4:49 pm
Location: Bangor, Maine

Re: Niles Canyon Railway

Unread postby dleeboy » Wed Jul 13, 2016 1:03 pm

Here is an update on my progress. I am going to fill in the scenery to the end of the route. So everyone hang on it may take me a little longer. But you all will have a more complete route. Here are some screen shots of the work I have to do. I have laid all of the track to the end of the route.
You do not have the required permissions to view the files attached to this post.
dleeboy
 
Posts: 375
Joined: Mon Jan 20, 2014 4:56 pm
Location: Martinez California

Re: Niles Canyon Railway

Unread postby BKRR605 » Wed Jul 13, 2016 2:59 pm

!!*ok*!!
ImageImageImage
Moxie is awesome.
User avatar
BKRR605
 
Posts: 871
Joined: Sat Jun 20, 2015 11:43 am
Location: Cambridge

Re: Niles Canyon Railway

Unread postby dleeboy » Thu Jul 14, 2016 1:22 am

Union Pacific side of Niles Canyon is finished up to Brightside Yard. I am now working my way up to Sunol.
You do not have the required permissions to view the files attached to this post.
dleeboy
 
Posts: 375
Joined: Mon Jan 20, 2014 4:56 pm
Location: Martinez California

Re: Niles Canyon Railway

Unread postby BKRR605 » Thu Jul 14, 2016 12:05 pm

!*drool*! !*drool*! !*brav*! You made me get saliva all over me keyboard! !*roll-laugh*! Great work
ImageImageImage
Moxie is awesome.
User avatar
BKRR605
 
Posts: 871
Joined: Sat Jun 20, 2015 11:43 am
Location: Cambridge

Re: Niles Canyon Railway

Unread postby dleeboy » Thu Jul 14, 2016 5:54 pm

Route building is down for now. I upgraded my internet and the tech did not get me fully working. I have WiFi but my desktop computer is wired and that portion of the internet is down. So i might not be able to work on the route untill my cousin can come over hopefully this weekend. I just wanted to let everyone know. I was trying ťo get the route up this weekend but that will not happen now. Maybe another week or two. I need internet to use Google overlay.
dleeboy
 
Posts: 375
Joined: Mon Jan 20, 2014 4:56 pm
Location: Martinez California

PreviousNext

Return to Route Design

Who is online

Users browsing this forum: No registered users and 3 guests