Community route build?

Discussion about RailWorks route design.

Re: Comminity route build?

Unread postby 5292nate » Sun Jun 16, 2013 11:02 pm

I offered the Bluefield Terminal as an option, because I really need the help, and I can not finish that route on my own. I need creative community members, to help design farm towns, suburbs, cities and wilderness. I must say, based on thebigboyroyski's work, I would LOVE his help on this. I have to admit, I suck at making scenery look real. If any good route builders would like to take a turn working on the route, please PM me and we'll talk! !!*ok*!! Really would love this to be a community thing! Bob, Buzz, Roy, Mike, Kyle, Jonathan, O'brian? Anyone else? Any takers? !!*ok*!!
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Re: Comminity route build?

Unread postby 5292nate » Sun Jun 16, 2013 11:09 pm

Crap! I forgot about Daniel! !!**sorry**!! Daniel!
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
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Re: Comminity route build?

Unread postby CSX2057 » Sun Jun 16, 2013 11:12 pm

Its cool! Count me in!

Ill be doing trees (3DTrains, RSC Default and others), and Houses (Rcap)
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Re: Comminity route build?

Unread postby jpetersjr » Mon Jun 17, 2013 10:33 am

By the way, what will be the name of the community route.

I ask because I will be starting on some of the buildings this week for the metropolis section and I want to know what to name it's source folder, as of right now I'm just thinking of Community Route Buildings, but I want to give it a better name then that.


As for the wreckers, I'm waiting on a possible response from RCAP, that is if I'll be able to submit them to it or not.
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Re: Comminity route build?

Unread postby artimrj » Mon Jun 17, 2013 11:28 am

This was the first community route

viewtopic.php?f=7&t=3304

I am now using the DEM from it.
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Re: Comminity route build?

Unread postby CSX2057 » Mon Jun 17, 2013 12:12 pm

Sounds good to make a team and work together to build one route, instead of one person doing it all. !!howdy!!
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Re: Comminity route build?

Unread postby 1225fan5358 » Mon Jun 17, 2013 12:22 pm

I still think it may be better to do a prototype route. Instead of arguing about who wants what where it would be more of what is supposed to be where. OHH NS 8099 IN GR I HAVE GOT TO GET IT
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Re: Comminity route build?

Unread postby thebigroyboyski » Mon Jun 17, 2013 3:00 pm

5292nate wrote:I must say, based on thebigboyroyski's work, I would LOVE his help on this.

*!embar*! !!*ok*!! cheers man.

I'm up for helping out, as long as i don't have to plant mile after mile of canadian forest *!greengrin!*
I dunno how much i'll be online next couple of days Nate but i'll give you a shout when i get a chance.
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Re: Comminity route build?

Unread postby 1225fan5358 » Wed Jun 19, 2013 6:14 pm

mdurdan wrote:We will also add Nate's Bluefield route on to this.
Whos up for some fiction locomotives?

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Noel! Get over here! !!bang!! Come help Make this Dash9! Instead of bleaching white, I would suggest light gray or mid dark gray. I kinda like Mid dark gray and the blue that's already on there
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Re: Comminity route build?

Unread postby jpetersjr » Thu Jun 20, 2013 10:00 am

Unfortunately I'm going to have to withdraw from the route for now until I can fix this GB problem.

Now I can't even model a simple building without 3d crafter cutting off half of the box as you scroll the camera around. Also at the same time half of the grid isn't showing up either and it keeps wanting to crash while trying to 3d model.

Either I'm going to have to figure out how to get some more gb, or I'm going to need a new computer.


I might be able to still work on the city part of the route, but unfortunately I can't build any buildings for it until I can figure out what's wrong with this computer.

I tried working on a model today and 3d crafter had gone haywire. The camera arms darting out of place as I tried to grab them, it's been doing this ever since I got Crafter 9.2 and I don't know why.


It's either that or it could be a problem with Crafter 9.2, I'm going to try Crafter 8.2 again and see what I get.
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Re: Comminity route build?

Unread postby Noel » Thu Jun 20, 2013 11:36 am

Settle down Kyle! !!spank!!

If anyone needs more drawings for the routes, let me know.

AND since you're so impatient Kyle, here.

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Re: Comminity route build?

Unread postby 1225fan5358 » Thu Jun 20, 2013 2:39 pm

Noel wrote:Settle down Kyle! !!spank!!

If anyone needs more drawings for the routes, let me know.

AND since you're so impatient Kyle, here.

Image

I wasn't impatient, I was calling you to the thread! I was whacking you because you made they and somewhat abandoned it! Anyway that would be an awesome dash 9. Thanks Noel! Now who can paint it in real life and what should else put on the nose?
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Re: Comminity route build?

Unread postby thebigroyboyski » Thu Jun 20, 2013 5:45 pm

I was wondering when there is a group of us building a route how we actually do it? I mean if we all started with the same route files and then build a set amount of tiles each can it be done at the same time and merged together or does it have to be done one person at a time? Hope that makes sense.
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Re: Comminity route build?

Unread postby artimrj » Thu Jun 20, 2013 6:18 pm

This is how I did the NERW. I laid all of the track. Then my crew picked spots where they wanted to work. They could not lay track or place any track related item, signals, loaders, fuel spots, markers, crossing gates. They could do anything else scenery wise. About every month they would go in the folders and sort by date and package up the new files and send them to me and I would install them on my end and package the whole route and redistribute it with their updates. If someone else was keen on laying some track, we would do the updates, then I would let that person lay track, but I could not do any track work during this time. When they were done he gave me the new files and so would the other guys and I would package it all up again. I had them stay at least 1 tile away from each other so there was no overrun.
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Re: Comminity route build?

Unread postby 5292nate » Thu Jun 20, 2013 6:58 pm

artimrj wrote:This is how I did the NERW. I laid all of the track. Then my crew picked spots where they wanted to work. They could not lay track or place any track related item, signals, loaders, fuel spots, markers, crossing gates. They could do anything else scenery wise. About every month they would go in the folders and sort by date and package up the new files and send them to me and I would install them on my end and package the whole route and redistribute it with their updates. If someone else was keen on laying some track, we would do the updates, then I would let that person lay track, but I could not do any track work during this time. When they were done he gave me the new files and so would the other guys and I would package it all up again. I had them stay at least 1 tile away from each other so there was no overrun.


Listen to the man, Mike! This is the way we should do it. Very wise advice here.
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