WIP "Wayout Valley Regional Railroad" Updates/Screenshots

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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby Dash7Studios » Sun Oct 13, 2019 3:33 pm

RudiJaeger wrote:Beautiful work Conner; those stream shots make me want to go fishing. Love the atmosphere you're achieving !!*ok*!!


Thanks! Little too cold now for a trip to fish in real life so I'll have to settle for this!
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby mindenjohn » Sun Oct 13, 2019 4:29 pm

Alco Century —— Wouldn’t it just! We do have the RS11 which has a few repaints of both versions.
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby dr1980 » Mon Oct 14, 2019 7:20 am

Looks really good, I love a route that looks to be off the beaten track a little bit.
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby TheR62Fan » Mon Oct 14, 2019 8:36 am

I can't wait to throw all my PC equipment on there as it really fits the 60s-70s era quite well. !!*ok*!! **!!bow!!**

Also, what assets are used?
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby Dash7Studios » Mon Oct 14, 2019 10:03 am

TheR62Fan wrote:I can't wait to throw all my PC equipment on there as it really fits the 60s-70s era quite well. !!*ok*!! **!!bow!!**

Also, what assets are used?


Unfortunately the assets list is a bit long, but as I have told a few people I do this to avoid using the same assets over and over again. It will unfortunately not be available to those outside the US who had not purchased the BNSF routes before the copyright drama. Also, you could probably use the Maine Maritime version of PtM with a little RWTools magic.

Marias Pass
Dominique Tracks (I think you can get these from Zawal's US freight route)
Caltrain Route AND Gilroy Extension
Gueterbahnhof's "Breckland Line"
My custom scripted SMM Digital signals
Portland Terminal
Stevens Pass
NS N-Line

The only assets I use from the "Breckland" line is the grass right up along the tracks, so worst-case-worst you really don't HAVE to have it. Don't worry about having all the requirements when you go to download it as his grass is standalone and doesn't require any of the pre-requisite routes.

If anyone has any trouble acquiring any of the more obscure items on this list, give me a PM and I'll be happy to help you get em.
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby buzz456 » Mon Oct 14, 2019 10:11 am

You are talking like this is available. It's not yet right?
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby Dash7Studios » Mon Oct 14, 2019 12:23 pm

buzz456 wrote:You are talking like this is available. It's not yet right?


No it's not. Just helping people get what they need ahead of time.
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby ET44C4 » Mon Oct 14, 2019 2:27 pm

If I'm not mistaken, the freeware Maine Maritime route uses the same assets that are found in Portland Terminal.
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby mindenjohn » Mon Oct 14, 2019 2:38 pm

You are not mistaken.
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby Dash7Studios » Mon Oct 14, 2019 5:21 pm

ET44C4 wrote:If I'm not mistaken, the freeware Maine Maritime route uses the same assets that are found in Portland Terminal.


You make a fair point. I'll swap it out this week. Didn't even remember that version existed to be honest.
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby ET44C4 » Mon Oct 14, 2019 6:53 pm

Dash7Studios wrote:
ET44C4 wrote:If I'm not mistaken, the freeware Maine Maritime route uses the same assets that are found in Portland Terminal.


You make a fair point. I'll swap it out this week. Didn't even remember that version existed to be honest.

No worries, I was just thinking about the folks that didn't have PT. :D
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby Dash7Studios » Sat Oct 26, 2019 3:09 pm

Hey guys, sorry for the long gap between posts. Been super busy transitioning between two jobs and haven't had a whole lot of time to work on the route. But I knew you all were due a progress update, so here you go. Couple of screenshots from the area NE of the Wayout Valley. Slowly working towards the interchange with Pan Am Railways.

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Enjoy! And as always I'm happy to answer any questions/concerns anyone has!
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby trainman844 » Sat Oct 26, 2019 10:49 pm

Looking nice Conner !!*ok*!!
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby bswitzrw » Mon Oct 28, 2019 10:25 am

What Adam said!
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Re: WIP "Wayout Valley Regional Railroad" Updates/Screenshots

Unread postby Dash7Studios » Mon Oct 28, 2019 6:24 pm

Alright everyone I went HAM today with route building in an unusual flurry of motivation. Got busy on downtown Charlton, which is looking pretty nice by my standards anyway. Here are some update shots as of Oct 28, 2019.

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Enjoy!
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