How do you snap a traffic ribbon to the road.

Discussion about RailWorks route design.

How do you snap a traffic ribbon to the road.

Unread postby jpetersjr » Fri Oct 23, 2015 11:07 am

I'm trying to figure out how to snap a traffic ribbon to the road.

I'm testing a new traffic ribbon and I want the cars to follow the same angle of the road, not continue to go one direction and leave the road, flying off into the air.

How can I snap it to the road so it will take on the same gradient of the road?
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Re: How do you snap a traffic ribbon to the road.

Unread postby Bananarama » Fri Oct 23, 2015 2:25 pm

The method I use is to use the offset tool set at 0.01. The game rounds-down to the nearest 10th, resulting in an offset of 0.0.
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Re: How do you snap a traffic ribbon to the road.

Unread postby jpetersjr » Fri Oct 23, 2015 2:51 pm

It's still not following the road, still wanting to go straight into the air, looking for a simple way to snap it to the road, to whatever gradient Bob had set on his route for the roads.

For now, just mainly doing a test.
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Re: How do you snap a traffic ribbon to the road.

Unread postby Bananarama » Fri Oct 23, 2015 7:30 pm

If you use the select tool, then offset, I see no reason for it to anywhere beside following the road.
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Re: How do you snap a traffic ribbon to the road.

Unread postby jpetersjr » Sun Oct 25, 2015 9:47 am

Using the select tool and inset tool, how do you get your traffic ribbon to go past those little red triangles in the road without having it chop itself off, can't run the ribbon down the street because Bob has those welded roads everywhere, if possible how do I get rid of them?
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Re: How do you snap a traffic ribbon to the road.

Unread postby Bananarama » Sun Oct 25, 2015 11:20 am

First, you need to make sure your roads have as few ribbons as possible. You can do this by using the join tool, hold the Shift key down, and click to join. So long as the road is no more than 500 meters between red triangles, you'll get a smooth connection. You can then use the offset tool to place your traffic ribbon with fewer breaks.
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Re: How do you snap a traffic ribbon to the road.

Unread postby jpetersjr » Sun Oct 25, 2015 12:40 pm

Which tool is the join tool, would help if he didn't have so many welded sections in the road, makes it just about impossible to place any traffic loft, that is if one wants it to follow the terrain, or fly off into the air.
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Re: How do you snap a traffic ribbon to the road.

Unread postby Bananarama » Sun Oct 25, 2015 4:02 pm

jpetersjr wrote:Which tool is the join tool

You should really read the manuals. There's several in the dev/Docs folder.
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Re: How do you snap a traffic ribbon to the road.

Unread postby tg626 » Wed Oct 28, 2015 11:19 pm

Looks like Image but in truth, if you haven't at least looked the manuals over, you should. A lot of good info in there.
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Re: How do you snap a traffic ribbon to the road.

Unread postby OldProf » Fri Oct 30, 2015 9:20 am

Hope you don't mind my bending this thread a bit with a question: does a route builder control where breaks in traffic ribbons occur: that is, the points where vehicles appear and vanish? I find those break points disturbing as I drive along, especially in areas where speed limits are low or I'm switching. Could those break points be placed in hidden areas, for instance by extending a road ribbon into an out-of-sight area?

Just curious.

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Re: How do you snap a traffic ribbon to the road.

Unread postby Bananarama » Fri Oct 30, 2015 10:21 am

OldProf wrote:Could those break points be placed in hidden areas, for instance by extending a road ribbon into an out-of-sight area?

Yes, so long as the unbroken portion is equal to or less than 500m.
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Re: How do you snap a traffic ribbon to the road.

Unread postby tg626 » Fri Oct 30, 2015 6:02 pm

Does this mean that the game will break the road into 500m sections even if the road shows as a continuous ribbon in the editor? That would explain some of the behaviors I've been seeing on a very long ribbon I laid paralleling the main line.
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Re: How do you snap a traffic ribbon to the road.

Unread postby Bananarama » Fri Oct 30, 2015 11:37 pm

tg626 wrote:Does this mean that the game will break the road into 500m sections even if the road shows as a continuous ribbon in the editor?

Roads and other lofts will break into segments when using the follow terrain tool or when they reach a continuous length of more than 500m. If no triangles are present, then it's a complete section.
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Re: How do you snap a traffic ribbon to the road.

Unread postby tg626 » Sat Oct 31, 2015 12:22 am

That's the oddity, there are many triangles that the traffic will cross, and the a few that it doesn't. !*don-know!*
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Re: How do you snap a traffic ribbon to the road.

Unread postby Bananarama » Sat Oct 31, 2015 2:48 am

Traffic is finicky at best and can be downright frustrating. I can't count the number of times where I was forced to delete and relay a traffic ribbon or road so that cars flowed properly (or at the very least give the impression they did). They're simply actors in the scene, and bad ones at that. *!rolleyes!*
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