River Water

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River Water

Unread postby BDWorkshop » Mon Oct 12, 2015 8:02 pm

I'm off and runnin'... I have my terrain data installed and ready to go. It's time to start building. I have decided to work on adding my river to the route. I'm doing this task first so I can get familiar with traveling around the world editor. I feel I should do that before I try my hand at track building.

I'm using the Horseshoe Curve for the default textures. Unfortunately there is no water decals to use in that content set.

What is the best water to use for making a medium sized river? Where can I find it?
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Re: River Water

Unread postby buzz456 » Mon Oct 12, 2015 8:28 pm

D/L RCAP. It's free and has a great water texture.
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Re: River Water

Unread postby BoostedFridge » Mon Oct 12, 2015 8:37 pm

The only water scenery that is part of the Horseshoe Curve assets is the 'River Grass' and 'River Wharf' under the Linear Object Tools (track icon). This river lays just like track does. You are limited to two widths, and embankment types. I'm not sure how wide the river you are modelling is, but neither of these may be ideal for it. See pictures below.

Linear Water.jpg
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Re: River Water

Unread postby BDWorkshop » Mon Oct 12, 2015 9:19 pm

I'm using the water from RCAP2. It seems to be doing the trick. Now I just have to figure out how to get the river edges a bit smoother. I see there are quite a few settings in the editor that I need to become familiar with when it comes to manually editing terrain.
Another thing I noticed about this water is that it has a slight flow to it. The problem is that the flow looks to be going in the wrong direction. I tried spinning the water decal around 180 degrees but the water still flowed the same way. It's not a big deal, but if it can be fixed I'd like to know how.
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Re: River Water

Unread postby BDWorkshop » Tue Oct 13, 2015 11:31 am

My first attempt at adding a river failed. I found out that if you add terrain around areas that you've changed, it will change back to the original terrain. So what I'm going to do is import the terrain of the full route first, then add the rivers. Luckily this learning lesson didn't set me back too far.
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Re: River Water

Unread postby buzz456 » Tue Oct 13, 2015 11:54 am

I'm not sure what you are saying however are you sure that you are not just laying the terrain on top of the water texture and you just have to raise the water to get it to show?
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Re: River Water

Unread postby BDWorkshop » Tue Oct 13, 2015 12:26 pm

buzz456 wrote:I'm not sure what you are saying however are you sure that you are not just laying the terrain on top of the water texture and you just have to raise the water to get it to show?


I started with a 7 x 7 square and added the river. Some portions of the river I had to lower the terrain. No problems up to this point. I then went to the edge of the map and added another 7 X 7 square of terrain. Then I noticed that the river bed that I had lowered earlier was reset to it's original DEM position.

It's not a problem with the river decal, it's a problem with adding terrain around areas that I manually changed.
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Re: River Water

Unread postby BoostedFridge » Tue Oct 13, 2015 1:04 pm

BDWorkshop wrote:My first attempt at adding a river failed. I found out that if you add terrain around areas that you've changed, it will change back to the original terrain. So what I'm going to do is import the terrain of the full route first, then add the rivers. Luckily this learning lesson didn't set me back too far.


Is this route your first experience in Railworks/TS with the world editor? If so I would strongly recommend making a 'flat' practice route (no DEM terrain) to practice some basics of the editor on flat ground. Laying/joining track and other linear objects takes some getting used to. Learning on undulating terrain, and terrain on a grade is like learning to swim by jumping in the deep end.

If your heart is set on tackling a full prototype route right away, I would recommend at least having a second 'route' created that you can hop back and forth to, to practice certain functions. This may help you minimize the frustrating re-work that is just part of the route making process.

Just my **!!2cents!!**
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Re: River Water

Unread postby BDWorkshop » Tue Oct 13, 2015 1:52 pm

BoostedFridge wrote:
Is this route your first experience in Railworks/TS with the world editor? If so I would strongly recommend making a 'flat' practice route (no DEM terrain) to practice some basics of the editor on flat ground. Laying/joining track and other linear objects takes some getting used to. Learning on undulating terrain, and terrain on a grade is like learning to swim by jumping in the deep end.

If your heart is set on tackling a full prototype route right away, I would recommend at least having a second 'route' created that you can hop back and forth to, to practice certain functions. This may help you minimize the frustrating re-work that is just part of the route making process.

Just my **!!2cents!!**


I'm planning on learning Railworks in stages. The first stage is building the actual route. The second is adding the river...there is a lot of river on this map. And then after that, all the track work. I'm planning on many test sessions and video tutorial searches before laying any track.

Any one following this thread might notice that I never said what I'm working on. I doing this on purpose. I want to have something folks can look at before I give the route it's own thread.
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Re: River Water

Unread postby Ericmopar » Tue Oct 13, 2015 2:39 pm

BDWorkshop wrote:
buzz456 wrote:I'm not sure what you are saying however are you sure that you are not just laying the terrain on top of the water texture and you just have to raise the water to get it to show?


I started with a 7 x 7 square and added the river. Some portions of the river I had to lower the terrain. No problems up to this point. I then went to the edge of the map and added another 7 X 7 square of terrain. Then I noticed that the river bed that I had lowered earlier was reset to it's original DEM position.

It's not a problem with the river decal, it's a problem with adding terrain around areas that I manually changed.


You need to right click to clear anything from the selected tools or assets from the mouse, then hit F2 and click save, then go back to whatever you were doing.
The water runs downhill in the river assets. If it's running backwards, then it's leaning the wrong way.
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Re: River Water

Unread postby BDWorkshop » Tue Oct 13, 2015 2:50 pm

Ericmopar wrote:
BDWorkshop wrote:
You need to right click to clear anything from the selected tools or assets from the mouse, then hit F2 and click save, then go back to whatever you were doing.
The water runs downhill in the river assets. If it's running backwards, then it's leaning the wrong way.


I'm planning on using RCAP2 water decal for the river. It may take a while to do, but the end result is better. Is there actual water flow on these water decals? I can't seem to tell if it does or not.
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Re: River Water

Unread postby BDWorkshop » Thu Oct 15, 2015 3:26 pm

I've come across a snag with these river tiles. I'm having a problem with adjusting the elevation of the decal. In the picture below you can see that I'm trying to rotate the decal so the water is going up in elevation. The arrows in the picture shows which direction the decal should go. I can't seem to figure out how to do this. Any suggestions?
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Re: River Water

Unread postby BDWorkshop » Thu Oct 15, 2015 7:33 pm

I've been looking around for information on tilting a tile. I still haven't found anything that tells me how to tilt the tile on a certain axis. It would seem that once the rotation movement button is selected the tile will tilt very easily around the z axis but not the y axis. Can anybody tell me how the rotate the water tile on the y axis?
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Re: River Water

Unread postby BDWorkshop » Thu Oct 15, 2015 8:09 pm

It looks like I got my axis messed up. I was used to Blender axis as Z being straight up and down. In Railworks it's the y axis. So what I really need is a way to spin it in the x axis.
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Re: River Water

Unread postby BDWorkshop » Tue Dec 08, 2015 9:04 pm

As I re-add my river decals I found that I can't really go by real river elevations. Through Northern PA the river elevation goes up pretty quickly which would cause me to use many more smaller river decals. This process would take forever! I'll just eye it up manually instead.

Anyhow...I was wondering if somebody can tell me the purpose of the thin lines about these river decals? They don't seem to serve any purpose that I can find.

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