by pikehkr » Fri Oct 01, 2010 12:45 pm
Tori,
I am just 1 scenario writer, I do not speak for everyone.
All I know is that however you mark the route in route editor mode, I cannot change in scenario editor mode.
Bob,
I would not place a siding marker at all in route editor mode. I would place the destination markers at the end of the siding, near the buffer, if one exists. Placing the mark in the middle would prevent me from placing a marker for the entire siding.
General,
As for me, I think there should be a better way to annotate the map, such as a placing a flag by the siding (naming it). No matter what we do, someone will not like it. If you put out a route with no siding markers, then people will complain because they cannot create a scenario without having to create siding markers. If you name all the siding markers then a few will complain because they cannot create a specific action for the scenario to take.
If the AI will never get any more capabilities then I think the way it is, is fine. If the AI will be able to be scripted to do more complex actions then the way it is may not work very well. If RW will create a new type of marker that can be placed over existing markers then that fixes the issue. There are a lot of "if" things to deal with here.
Since this whole scenario marker capability is relatively new, I think everyone, including RW have the mentality that markers are part of the route creation process since that is how it was to begin with. My whole thinking is how do we best accomplish both for right now and the best I can come up with is to place short destination markers where they will not interfere with the future placement of other markers for scenario specific tasks.
I feel like the step was taken to allow for more complex scenarios with the advent of scenario based markers and even scenario based scenery so I think that routes should contain less markers and they should only be placed to provide identification. This puts much more responsibility on the scenario creator to create each marker needed but provides much more flexibility at the same time.
Take for example a passenger run where you are driving a train with 4 passenger cars. As long is you pull into the station and your 4 passenger cars are within the markers for the platform, that is successful. That platform marker may be set up for 8 passenger cars and as long as you are anywhere in that area, you are golden. Well, that is not good enough and I want to shrink down the platform marker so that it is tougher for you to succeed. I want the platform marker to be the length of 5 cars instead of 8 so precision now counts much more. If the platform marker was created in the route, I cannot do that without having to edit the route and redistribute it. That is not very efficient for anyone.
If you place a destination marker in the middle of the platform then I cannot place a platform marker for 8 passengers cars since your route marker is in the way and I cannot overwrite it. Again, not a good option for anyone.
The best idea is to place a short route destination marker close but not in the platform track area that gives the platform name (if not provided by an area marker or any other 2D map identifier) so that I can place a platform marker of the length needed to complete the scenario.
The same idea goes for sidings. How do we annotate it and not interfere with a scenario that may want to use the whole siding, part of the siding, multiple parts of the siding, etc...
If there is a better way to do this then I am all for that but I do not know of one that allows for close proximity naming of track areas such as a yard or passing siding that will display on the 2D map. Is there one?
Pikehkr