Airports and airtraffc

Discussion about RailWorks route design.

Airports and airtraffc

Unread postby 5292nate » Fri Feb 22, 2013 9:02 am

Hey guys. Are there any airport runway models for RW? That would be a must have. The route I am designing, goes past at least 3 or 4 airports, and I would like to have a realistic looking airport, with animated moving airplanes. (I think Ian did this with his Seattle sub, but I am not sure.) I need something that I can re-distribute for free, if possible.

Thanks guys!
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
User avatar
5292nate
 
Posts: 1622
Joined: Sat Nov 10, 2012 12:14 pm
Location: Upstate New York

Re: Airports and airtraffc

Unread postby 1225fan5358 » Fri Feb 22, 2013 3:43 pm

5292nate wrote:Hey guys. Are there any airport runway models for RW? That would be a must have. The route I am designing, goes past at least 3 or 4 airports, and I would like to have a realistic looking airport, with animated moving airplanes. (I think Ian did this with his Seattle sub, but I am not sure.) I need something that I can re-distribute for free, if possible.

Thanks guys!

Ian has one, but it would be another payware thingy I bet.
User avatar
1225fan5358
 
Posts: 1113
Joined: Mon Dec 26, 2011 3:33 pm
Location: Grand Rapids, MI, United States

Re: Airports and airtraffc

Unread postby dejoh » Fri Feb 22, 2013 3:51 pm

This route is a must have. The BNSF Seattle Subdivision mainline runs for a few miles along a major airport.
Lots of jets and hangers. Only wish I could hear the jets flying overhead.
Image
User avatar
dejoh
 
Posts: 1480
Joined: Mon Feb 16, 2009 5:08 pm
Location: So. Chicago Heights, Il.

Re: Airports and airtraffc

Unread postby BNSFdude » Fri Feb 22, 2013 5:05 pm

If they are set up on Vehicle paths, one could have each vehicle have a "jet sound".
Anthony Wood
Audio Engineer - Searchlight Simulations
User avatar
BNSFdude
 
Posts: 2722
Joined: Tue Nov 29, 2011 1:46 am

Re: Airports and airtraffc

Unread postby eyein12 » Fri Feb 22, 2013 5:39 pm

BNSFdude wrote:If they are set up on Vehicle paths, one could have each vehicle have a "jet sound".


they are but i couldnt get sound to work. but I think I figured it out since I can obviously get locos with sound to work. so it will be available with the final release or maybe i'll get it out in a mini update. we'll see ;)

ian
Home of the NEW TIER 4 GEVO PACK, SD90/80mac PACK, BNSF SEATTLE SUBDIVISION ROUTE,UPDATES and more...

http://eyein12.blogspot.com/

https://www.youtube.com/channel/UCtWF-X ... dY7ag/feed
eyein12
 
Posts: 1258
Joined: Fri Oct 15, 2010 9:47 am
Location: Pottstown, PA USA

Re: Airports and airtraffc

Unread postby 5292nate » Fri Feb 22, 2013 10:57 pm

What about randomized and animated marine traffic? I don't suppose we could convince Ian to release a couple of has assets in the rough price range as an MP3 download? *!question!*
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
User avatar
5292nate
 
Posts: 1622
Joined: Sat Nov 10, 2012 12:14 pm
Location: Upstate New York

Re: Airports and airtraffc

Unread postby PapaXpress » Fri Feb 22, 2013 11:01 pm

You realize that we already have a bunch of freeware boats around. All you need to do is add them to a traffic ribbon.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: Airports and airtraffc

Unread postby 5292nate » Fri Feb 22, 2013 11:05 pm

No. I did not know about the boats. But thanks for the info! Can you do a traffic ribbon with planes?
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
User avatar
5292nate
 
Posts: 1622
Joined: Sat Nov 10, 2012 12:14 pm
Location: Upstate New York

Re: Airports and airtraffc

Unread postby PapaXpress » Fri Feb 22, 2013 11:16 pm

You can do traffic ribbons with houses and trees if you like !!*ok*!!

Its essentially a child object to the ribbon.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: Airports and airtraffc

Unread postby NDORFN » Sat Feb 23, 2013 4:14 am

Sound is easy to set up for traffic ribbons too.
NDORFN
 
Posts: 1231
Joined: Mon Nov 28, 2011 8:12 pm
Location: Matamata, New Zealand

Re: Airports and airtraffc

Unread postby 5292nate » Sat Feb 23, 2013 10:30 am

Saweet! IS there any short-cut to getting a traffic ribbon to follow a road network?
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
User avatar
5292nate
 
Posts: 1622
Joined: Sat Nov 10, 2012 12:14 pm
Location: Upstate New York

Re: Airports and airtraffc

Unread postby NDORFN » Sat Feb 23, 2013 2:53 pm

Make sure your road is a continuous ribbon up to 1000m (no nodes) and use the offset tool. I offset by 0.1
NDORFN
 
Posts: 1231
Joined: Mon Nov 28, 2011 8:12 pm
Location: Matamata, New Zealand

Re: Airports and airtraffc

Unread postby PapaXpress » Sat Feb 23, 2013 4:16 pm

Search my blog (I am on my phone right now) loft for your children ... or something like that. It will walk you through how to offset assets.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone


Return to Route Design

Who is online

Users browsing this forum: No registered users and 2 guests