Hiya,
Where in the folder structure can I find the extra switches with ScaleRail, and what are their names?
Hack wrote:The animated targets
Toripony wrote:I once tried cloning the track rule, modifying it to use the Derail switch... it seemed simple enough to do, but I couldn't get the switch to appear (I forget my exact results). Any tips/experience would be appreciated.

Toripony wrote:I'll give it another try. Thanks for the pic; is the first time I've seen what it looks like. What I'm really looking for though is the little "bump" type of derailer that fits against one rail and sets the car off onto the ground.
Trainguy76 wrote:What do I need to put as the Animation ID for these? I'm sure I've found the file but I'm not sure what the file extension should be.
Hack wrote:Steam\steamapps\common\railworks\Assets\3DTrains\ScaleRail\RailNetwork\SR_Default\Junctions
You'll need to edit the SR TrackRule to use one of the other targets for each editing session. The animated targets are as follows:
SR_133W1_HJct_Derail - High Target, Derail
SR_133W1_HJct_R - High Target, Red
SR_133W1_HJct_Y - High Target, Yellow
SR_133W1_LJct_Gr - Low Target, Green/Red
SR_133W1_LJct_Gy - Low Target, Green/Yellow
SR_133W1_LJct_Wr - Low Target, White/Red
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