This looks really nice. Keep up the good work!
Because of the long, unobstructed viewlines in this region, this route would benefit greatly from adding low res 'distant terrain' before it is complete. That way your horizons don't look like the world ends just over the distant hills.
BNSF511 wrote:I've been relying pretty heavily on Sherman Hill grass, but its view range is pretty low and disappears quick. Perhaps I should use some other vegetation?
Your in game graphics settings can have a big impact on the asset draw distance. Double check your 'view distance' setting is maxed first.
A trick that I use to help 'blend' the grass assets into the terrain is by 'dabbing' small patches of a green terrain texture that is close in colour to your grass texture under the grass assets. That way when the users view point passes gets to the distance where the the asset no longer draws, the ground doesn't look so monochrome. I hope its of use to you.