by SAR704 » Tue Feb 28, 2017 7:31 am
So I gather that this sort of terrain modification can not be done via the default TS functions?
I actually prefer the 'pyramid' style look to the terrain in this route. It's basically like recreating an old 1990s game so that it can run on more modern operating systems. Don't forget that this route is from the early 2000s, so it's not exactly modern TS payware standards.
But nonetheless, if I was to make a 3d modeled hill in TS, what shader would I use so that it would mix with the terrain visually?
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