tile make crash my route

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tile make crash my route

Unread postby honeybaobao » Tue Mar 18, 2014 3:30 pm

Hi everybody,

Hope you are fine? Ok let's go, I am working in a route and find out some tiles make the fps very low and crash it of course, but the funniest no much assets like 2 in one tile and another one 10, I have some tile have more assets but look fine.

I tried to run TS2014 with logmate to try to analysis the log, but directly crash when i launch TS.

My question what could make a tile or some tiles crash the route ? I tought about the assets but I test these assets on a test route but looks fine

Thanks for your help :)
honeybaobao
 
Posts: 47
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Re: tile make crash my route

Unread postby honeybaobao » Tue Mar 18, 2014 3:57 pm

update I suceed to get the log
Code: Select all
[RunTimeError 21:51:03] Trace mdump.cpp : 316 = error handlers have been set
[Content 21:51:03] Trace cBlueprintLibrary.cpp : 392 = Blueprint set not found : Kuju, RailSimulatorCore
[Content 21:51:03] Trace cBlueprintLibrary.cpp : 423 = Blueprint set not found for: Cameras\EditCamera001.xml
[RunTimeError 21:51:49] cBlueprintSet::loadFile Failed to load blueprint: RailNetwork\TrackRules\PONtrack.bin
[RunTimeError 21:51:49]
[RunTimeError 21:51:49] cBlueprintSet::loadFile()
[RunTimeError 21:51:49]
[RunTimeError 21:51:49] cBlueprintSet.cpp : 369
[Content 21:52:05] Trace cEntity.cpp : 1272 = Plan manquant "scenery\objet\longueur.xml"
[RunTimeError 21:54:03] Assertion failed
[RunTimeError 21:54:03]
[RunTimeError 21:54:03] ASSERT(result == ((HRESULT)0L));
[RunTimeError 21:54:03]
[RunTimeError 21:54:03] cHcTextureDataDx::createTextureIfNecessary()
[RunTimeError 21:54:03]
[RunTimeError 21:54:03] DxCommon\cHcTextureDx.cpp : 399
[RunTimeError 21:54:03] Assertion failed
[RunTimeError 21:54:03]
[RunTimeError 21:54:03] ASSERT(mD3DTexture != 0);
[RunTimeError 21:54:03]
[RunTimeError 21:54:03] cHcTextureDataDx::createTextureIfNecessary()
[RunTimeError 21:54:03]
[RunTimeError 21:54:03] DxCommon\cHcTextureDx.cpp : 402
[RunTimeError 21:54:03] Trace mdump.cpp : 282 = Dump taken


I guess a asset could have texture problem it is that ?

Thanks in advance :)
honeybaobao
 
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Joined: Fri Nov 11, 2011 2:34 pm

Re: tile make crash my route

Unread postby buzz456 » Tue Mar 18, 2014 4:57 pm

RailNetwork\TrackRules\PONtrack.bin

This is your problem. Delete this.

viewtopic.php?f=34&t=9915

4th post down.
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Re: tile make crash my route

Unread postby honeybaobao » Wed Mar 19, 2014 2:41 am

Hi buzz456,

Thanks for your reply but still not resolved, just a little improve, because it is on one small part of the route that's crash the other part it's ok look fine.

The new log is :

Code: Select all
[RunTimeError 08:16:38] Trace mdump.cpp : 316 = error handlers have been set
[Content 08:16:39] Trace cBlueprintLibrary.cpp : 392 = Blueprint set not found : Kuju, RailSimulatorCore
[Content 08:16:39] Trace cBlueprintLibrary.cpp : 423 = Blueprint set not found for: Cameras\EditCamera001.xml
[Content 08:17:13] Trace cEntity.cpp : 1272 = Plan manquant "scenery\objet\longueur.xml"
[RunTimeError 08:18:37] Assertion failed
[RunTimeError 08:18:37]
[RunTimeError 08:18:37] ASSERT(result == ((HRESULT)0L));
[RunTimeError 08:18:37]
[RunTimeError 08:18:37] cHcTextureDataDx::createTextureIfNecessary()
[RunTimeError 08:18:37]
[RunTimeError 08:18:37] DxCommon\cHcTextureDx.cpp : 399
[RunTimeError 08:18:37] Assertion failed
[RunTimeError 08:18:37]
[RunTimeError 08:18:37] ASSERT(mD3DTexture != 0);
[RunTimeError 08:18:37]
[RunTimeError 08:18:37] cHcTextureDataDx::createTextureIfNecessary()
[RunTimeError 08:18:37]
[RunTimeError 08:18:37] DxCommon\cHcTextureDx.cpp : 402
[RunTimeError 08:18:37] Trace mdump.cpp : 282 = Dump taken


Of course I cleared the cache in steam and in TS2014

Could be an object ? Because I see this a texture problem

Thanks for your help !!*ok*!!
honeybaobao
 
Posts: 47
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Re: tile make crash my route

Unread postby honeybaobao » Wed Mar 19, 2014 7:46 am

Guys problems resolved it is an asset make it crash, I guess texture problem, due that I suceed to delete and then drive the route and everything is fine, no crash and good FPS rate !*brav*! *!!thnx!!*
honeybaobao
 
Posts: 47
Joined: Fri Nov 11, 2011 2:34 pm

Re: tile make crash my route

Unread postby LandN » Tue Apr 15, 2014 10:56 am

Had 1 PONtrack.bin file, deleted it and game still wouldn't load.
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Re: tile make crash my route

Unread postby buzz456 » Tue Apr 15, 2014 11:08 am

Did you do a whole computer search. Usually if it's there there is more than one copy lurking around. And verify after you do the search. See if that does it.
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