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Hackers got there first, unofficial editor

Unread postPosted: Sun Sep 12, 2021 10:49 am
by _o_OOOO_oo-Kanawha
https://forums.dovetailgames.com/thread ... als.45303/

"Right now this first version can edit only Data asset files. You may think only... but that only means:

- editing or creating new formations
- editing RVD files
- editing or creating number files (RVN)
- editing or creating Theme Definition files
- editing or creating Route Definition files
- editing Station directory
- editing journey mode
- editing paths for Scenario planner
and many many more "

Hopefully, they'll be able to create an easy to use formation, path and schedules editor for the general player out of this

Re: Hackers got there first, unofficial editor

Unread postPosted: Sun Sep 12, 2021 12:53 pm
by cnwfan
Hopefully this unofficial editor goes the distance. It will be interesting to follow. If DTG was smart, they would hire these guys to develop the "official" editor.

Re: Hackers got there first, unofficial editor

Unread postPosted: Sun Sep 12, 2021 1:01 pm
by _o_OOOO_oo-Kanawha
cnwfan wrote:Hopefully this unofficial editor goes the distance. It will be interesting to follow. If DTG was smart, they would hire these guys to develop the "official" editor.


Would they descend from their DTG Towers, which is made from ivory?

A simple consist, path and schedule editor, working with the existing assets, is all the majority of players need.

For creators it will probably be insufficient, but who knows.

Anybody able to access the mentioned https://github.com/tsweditor/ page?

Re: Hackers got there first, unofficial editor

Unread postPosted: Sun Sep 12, 2021 4:00 pm
by bnsfsubdivision
cnwfan wrote:...If DTG was smart, they would hire these guys to develop the "official" editor.

Why do people still believe in the TSW editor? If they intended to release a public editor for TSW, they would have done that a long time ago. It's been confirmed many times over that there won't be a public editor released for TSW, ever. Too many obstacles with UE4 for it to work.

Re: Hackers got there first, unofficial editor

Unread postPosted: Mon Sep 13, 2021 6:51 pm
by ex-railwayman
I'm sure I'm not alone in saying that if we can't do in TSW2 what we can do in TS2021, then it's a pointless exercise personally, but, others may find it OK, unsure what DTG's response will be?
Of course, with all the native restrictions on our walking movements, for example, invisble barriers, et al, in TSW2 since its first release, even a 3rd party hacked editor isn't going to alleviate all the major basic problems.

Cheerz. Steve.

Re: Hackers got there first, unofficial editor

Unread postPosted: Fri Feb 11, 2022 9:45 am
by _o_OOOO_oo-Kanawha
Unofficial editor now at stage 0.2:

Added ability to open many different cooked assets including:

Timetables
Textures
Material Instances
Material Parameter Collections
Data Tables
Enumeration
Float Curves
Static Meshes
Sound Attenuation
Sound Mix
Sound Concurrency
Sound Wave
Animation Sequences

New Features:

Timetable editor (This can read cooked timetables but not edit them, it’s possible to create new scenarios with the timetable editor)
Track marker and portal selector for timetables and scenario designer assets.
Full track rendering (This is NOT track laying but simply the ability to preview a cooked section of track in the editor)
Ability to change the position a junction is rendered in (This is kind of a pointless feature, but quite cool to see the different positions the junction can be in.)
Some signals and signs now appear in the world correctly
Starter pack plugin, this is for any assets that maybe useful when creating mods. This only contains some materials for now.
Many improvements to data assets with some being completely reworked.
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https://forums.dovetailgames.com/thread ... ote=452201
To go by some of the screenshots, still not for the faint hearted, even designing a timetable