by _o_OOOO_oo-Kanawha » Mon Apr 24, 2017 2:59 pm
Some interesting quotes:
"Moving to Unreal Engine 4 has meant that the whole team has had to learn a set of new tools in addition to the ones they are already familiar with to try to get our giant (as compared to most video games) open real world environments working with trains across a 24 hour time period that you can jump to at any location and any point in time!"
Does this mean all future route DLC will offer this fixed Services mode? Multiple players driving their trains, the rest AI controlled?
"We have also added a huge range of our own tools to the Unreal Editor that add map building tools like Track Laying but also larger systems like our SimuGraph system which uses the blueprint visual design tools but is actually entirely developed in-house. SimuGraph is designed to handle all the power and braking physics and allows us to visually define what components are in use and how they are connected, such as diesel engines, brake pipes, various valves, traction motors and all the other common components you’d expect to find in a locomotive."
Creating and editing probably isn't going to be any easier than it is now?
"VR is a very promising prospect for the simulation genre as a whole and we’d be lying if we said that we hadn’t been exploring this opportunity for TSW: CSX Heavy Haul. While it hasn’t been developed with VR firmly in mind, so we have no official support for it at this point, it is certainly something many of us at Dovetail Games are excited about. So we’re not ruling anything out…"
I'd love to have VR, but RailDriver support, custom keyboard maps should come in handy for many players first.
Main question still remains unanswered: game or simulation?
Edwin "Kanawha"
The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)