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Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 9:01 am
by mjlevy1118
Not sure if this is best suited in this forum or the TS17 forum, but DTG released a second diary video showing further development of TSW: CSX Heavy Haul: https://www.youtube.com/watch?v=pVmo281NUg8&feature=youtu.be

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 2:44 pm
by pschlik
SimuGraph looks like a really clever idea, I can see a lot of good things happening with this.
I'm impressed that they are bothering to simulate everything down to the finest detail-no other sim can say it keeps track of the torque on traction motors individually. The whole module system goes into tons of detail for sure. Just shows how much there is in a locomotive that could end up breaking and bring the whole thing to a stop.

Probably the best part is for modding: some component of a locomotive you want doesn't exist yet? Just add it in! Super flexible, and huge potential to be very realistic, or simple if you need it to be. I see myself doing some really cool things that can't be(easily) done in TS17 thanks to the SimuGraph system.

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 2:46 pm
by dejoh
All I can say is WOW. Thanks DTG for the sneak peak. !*YAAA*!

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 3:48 pm
by ZekTheKid
Now that DTG is putting in legit physics, I wonder what Mike's going to do. !**conf**!

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 4:08 pm
by Overshoe
ZekTheKid wrote:Now that DTG is putting in legit physics, I wonder what Mike's going to do. !**conf**!


I think he'll probably make locomotives.

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 4:18 pm
by bpetit
Would love to see how the FEF-3 would look in TSW. !*drool*!

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 5:57 pm
by luifeldur
showing the work of train sim world
!*YAAA*!

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 6:29 pm
by ZekTheKid
Overshoe wrote:
ZekTheKid wrote:Now that DTG is putting in legit physics, I wonder what Mike's going to do. !**conf**!


I think he'll probably make locomotives.

Oops, should have been more specific. Mike Kam a.k.a Fanrailer.

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 7:44 pm
by BoostedFridge
ZekTheKid wrote:
Overshoe wrote:
ZekTheKid wrote:Now that DTG is putting in legit physics, I wonder what Mike's going to do. !**conf**!


I think he'll probably make locomotives.

Oops, should have been more specific. Mike Kam a.k.a Fanrailer.


Probably make physics mods *!greengrin!*

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 7:56 pm
by Griphos
It does look very impressive. I'm looking forward to this eagerly.

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Fri Oct 14, 2016 7:56 pm
by ZekTheKid
BoostedFridge wrote:
ZekTheKid wrote:
Overshoe wrote:
ZekTheKid wrote:Now that DTG is putting in legit physics, I wonder what Mike's going to do. !**conf**!


I think he'll probably make locomotives.

Oops, should have been more specific. Mike Kam a.k.a Fanrailer.


Probably make physics mods *!greengrin!*

He'll always make physics mods.....

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Sat Oct 15, 2016 2:13 am
by imnew
Really impressive, thank you DTG! Well, I guess the grumpy club corner "it needs better physics" guys are finally gonna get their simulator. Im really impressed with DTG for taking the simulator to such an "advanced" level. The graphics alone are just amazing... Looking forward to the Beta. Still no word on Virtual Reality support though.. !**conf**!

If DTG are reading this, then I have both CV1 and the Vive screaming to be used in your upcoming simulator. *!twisted!*

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Sat Oct 15, 2016 7:05 am
by dr1980
This looks very promising!

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Mon Oct 17, 2016 11:40 pm
by Boss1
Honestly, it looks like TSW will really be a step forward from TS2017 in both graphics and physics. Will have to wait and see.

Re: Train Sim World: CSX Heavy Haul Developer Diary 2

Unread postPosted: Wed Oct 26, 2016 7:46 am
by longiron
Read an interesting answer in the TSW Developer Diaries regarding support for steam locomotives - There is still a great deal of work ahead of us to bring steam engines to Train Sim World. This includes work on the particles system to generate smoke and steam effects. I’ll have more information when we get to this at some point in the future.

If the particle system to generate smoke and steam effects is not ready, how is diesel exhaust going to be supported? Sounds like they have a great deal of work ahead of them to deliver a minimally viable product.
chris