TSW2 road map update

Re: TSW2 road map update

Unread postby _o_OOOO_oo-Kanawha » Wed Jun 01, 2022 2:20 am

I believe the road map updates are no more, too many useless well wishing and speculating, too tight a scheduling and unmet expectations afterwards.

Spirit of Steam has been released to mixed reviews, the fanbois fawn, the critics criticize, but the idea I get is the DLC is only partly finished with the usual promises it will be completed/fixed later.
Firewoman trying to shovel coal through a closed firedoor, poor sounds, poor signalling, poor scheduling and a very empty atmosphere.
So unless you like to volunteer yourself a $30 guinea pig, better wait until the DLC is updated or put on sale.

Here are the latest patch notes: https://forums.dovetailgames.com/thread ... 022.55045/

Read some more threads on individual DLC and you'll find one issue fixed and two new ones popping up ...
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Re: TSW2 road map update

Unread postby _o_OOOO_oo-Kanawha » Tue Jun 21, 2022 11:21 am

Preservation Crew trying to catch up on all the bits and parts left missing on first try:

https://store.steampowered.com/news/app ... dates=true

Train Sim World 2 - Update Notes - 20th June 2022
Today we’re bringing you the next Preservation Crew update to Train Sim World 2, as well as some other goodies.

As well as the ‘Large’ Great Western Express, ‘Medium’ Northern Trans-Pennine, and ‘Small’ West Somerset Railway Preservation Crew releases, we’ve also added our first batch of Livery Designer logo decals, an improvement to derailing (specifically for Spirit of Steam, but also effective across other routes too), and some new vending machines on some stations’ platforms (of which there will be more information soon!)

As this is a large update, we’ve bolded the headline changes for navigational purposes.

Core improvements

Added first batch of Licensed logos to Livery Designer, including...

GWR
Rhätische Bahn
MDV
Great Northern
Avanti West Coast
Thameslink
Gatwick Express
Southern
Union Pacific
West Midlands Railway
VTG
VVO

Improvements to loco physics when coupling

This is primarily to reduce Spirit of Steam derailment issues, which should, with this change, be less punishing
- Note: due to this change, a couple of formations on Spirit of Steam are now extending over buffers

Edge Hill Sheds to Edge Hill Yards - 00:45
Edge Hill Sheds to Edge Hill Yards - 01:35
Edge Hill Sheds to Edge Hill Yards - 02:40
Edge Hill Sheds to Edge Hill Yards - 04:55

This is a known issue the team are investigating.

- Removed Classic Controller layout lock on Ruhr-Sieg Nord, Great Western Express, Hauptstrecke Rhein-Ruhr, Northern Trans-Pennine, and East Coastway, allowing greater compatibility with immersion controls
- Added Pringles dynamic advertising and vending machines to stations on Bakerloo Line, Sand Patch Grade, and Schnellfahrstrecke Köln-Aachen - in preparation for new competition in association with Pringles and Game Pass (more details to come).
Please note: this will only be visible on PC and Xbox platforms, and not PlayStation

Great Western Express

Art

PIS added to stations

Improvements to sky

Removed floating car stop sign at Slough Station
Improved lighting at Reading and Paddington stations
Moved a speed sign and speed warning sign from behind Overhead gantries on the approach to Southall station, in order to be more visible

Gameplay

Added two PCA cement train services (6M90 and 6M91) to timetable mode, using PCA tanks from Class 31 Add-on
[XBX/PC/PS5] Added additional freight service 6M49 departing Reading at 20:05 for Acton Yard
Amended scoring thresholds for Class 43/66/166 introductions so they are based purely off timetable tasks
For all scenarios, increased acceptable stopping distance from 1m to 5m for all tasks
For all scenarios, set all load tasks to automatically choose the door side at all stations

For ‘Drag Line’ Scenario:

Grounded all floating ‘walk to...’ markers at Reading station
Increased stopping zones to be less punishing
Removed requirement to wait until 10:15 to complete the arrival at Old Oak Common before entering the yard
Removed requirement to hold brakes for 5 seconds to complete the Brake Release objective before departing Kennet Bridge Loop outside Reading Station

For ‘West World’ Scenario:

Fixed AI trains appearing to run backwards
Adjusted arrival time at Reading to allow more realistic completion
Moved player start from facing a roof support on a bridge to a better position


Down the Line’ scenario should now be completable after fixing a red light bug for the 09:46 service to Slough
Medals should now be more achievable for the route
Increased stopping accuracy requirement of player tasks in timetable mode and introductions to Class 43/66/166 from 5m either side to 10m either side
Fixed inability to complete ‘Christmas Closure’, if a player exits the locomotive cab at the end before closing the doors
Changed Hayes and Harlington Platform 5 marker and stopping point, so trains pull up at the end of the platform
Added stop marker to the buffers at Slough’s Platform 6, to encourage trains to stop there, rather than halfway along the platform
Dropped marker height for ‘Station Stopping’ tutorial to prevent it from floating
Added platform climb-up implementation for all platforms
Fixed issue whereby AI trains appeared to run backwards
Amended end-markers for Reading platforms 1, 2, 3, 4, 5, and 6, to allow AI trains stopping at these platforms to pull right up to the bumpers
Removed ability for players to not be able to complete the Station Stopping tutorial after not following instructions

Rolling Stock

Replaced generic shipping container train with randomly mixable container brainds and officially licensed brands

[Coaches] – changed interior lighting to improve window reflection visibility
[Class 52] – Fixed an issue whereby the loco overheated and shut down
[Class 66] – Added RailDriver functionality

[HST] – Added RailDriver compatibility

[HST] – Added Contact Signaller functionality

[HST] - changed lighting on windows to improve window reflection visibility
[Class 166] – Improved physics of loco based on player feedback

[Class 166] - Doors should now make correct noises when opening and closing

[Class 166] - External train noises should now be audible when opening passenger doors
[Class 166] – Made cab PIS screen readable, and added Camera View for PIS in the cab
[Class 166] - changed lighting on windows to improve window reflection visibility
[Class 166] – replaced seats, and made it so passengers can’t clip through the back of seats
[Class 166] – Added RailDriver functionality

[Class 166] – Added Contact Signaller functionality

[Class 166] – Improved light reflection on cab windows
[Class 166] - Added animation for Dead Man’s Pedal
[Class 166] - Changed rain animation on windscreen to ensure that water trails are moving in the correct direction in relation to wipers
[Class 166] - inverted horn controls
[Class 166] - changed footsteps audio inside cab to be more realistic
[Class 166] - fixed cab doors operating the wrong side doors
[Class 166] – Fixed issue whereby train was stuck in traction lock
[Class 166] – Fixed issue whereby passenger doors could be open when train was in motion

Passengers

Added Rush Hour Passengers

Miscellaneous

[Diesel Legends] Added Chinese translationsNorthern Trans-Pennine

Northern Trans-Pennine

Art

PIS added to stations

Improvements to sky

Improved track rendering

Improved lighting at Ashton, Stalybridge, Standedge, Mossley and Batley-Morley Tunnels
Improved lighting and shadows at Leeds, Huddersfield (and tunnel), and Manchester stations

Gameplay

Reduced medal threshold for Gold on ‘Rescue Run’ scenario to 4,500
Added in working level crossings

Changed ‘lightly raining’ to ‘full raining’ weather in ‘Down and Out’, and ‘Driving Rain’ scenarios
During the Class 45 and Class 47 introduction, moved stopping point at Manchester back from the signal to reduce the chance of SPADing if player overshoots
Added platform climbing functionality at all stations

Fixed return to First Person View not triggering

Rolling Stock

[Coaches] – changed interior lighting to improve window reflection visibility
[Class 101] – Improved RailDriver functionality (fixed non-functional controls)

[Class 40] – Added RailDriver functionality

[Class 45-1] – Added RailDriver functionality

[Class 47-4] – Added RailDriver functionality

West Somerset Railway

Added Rush Hour passenger behaviours

Added Mastery decals

Level crossings flipped to open the correct direction
Fix issue for Class 47 where it was possible to be operated from the platform through closed window of the loco
Moved static Class 52 from Minehead to Bishop Lydeard as it was too large on Minehead Turntable – replaced with Class 33 (currently at Bishop Lydeard)
Changed static 12t vans to allow them to be shunted on the route
Fixed objective to ‘set brakes to running’ getting stuck in the Class 09 and Class 47 tutorials

DB BR 182

Passenger doors can be opened
AI lights now are now functioning as intended

The update will download automatically for owners when it becomes available. Players should allow at least 24 hours after restarting Steam, EPIC Game Store, or their console for the update to appear and before contacting Customer Support.
Edwin "Kanawha"
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