TSW:CSX build 91

Re: TSW:CSX build 91

Unread postby imnew » Sat Sep 23, 2017 8:34 am

_o_OOOO_oo-Kanawha wrote:
That's a very powerful system you've built. It should run any game at max settings.

There is still some stuttering or occasional white flashing, when the game moves things around in its memory space I presume. I don't think the UE4 world is laid out in tiles, as is TS2017.
I keep fps capped at 30 for performance reasons, and to ease the workload on the GPU and hence its power consumption and temperature and hopefully lifespan.
On my 980Ti, the frame counter stays mostly in green (30 fps) when the HST is cruising at 125 MpH through the open countryside. However, every bridge it passes under, every signal I need to acknowledge or any scripted event one encounters, there is a short spike down in the yellow or occasionally red even as the scripts do their part, with stutter or small pauses. The game runs off a SATA SSD at 550 MB/s

Overall, TSW performs reasonably well on my I5 4 GHz 16 GB rig. I will not keep the game on my VR rig, space on its 3.6 GB/s M2 SSD is a premium commodity. It really makes no difference, perhaps 3600 MHz RAM will, but it has higher latency, needs overvolting and is more expensive and doesn't last very long. I stick with a double channel arrangement of 2 2400 Mhz 8 or 16 GB sticks without heatsinks, so there is ample spacing between them for natural air flow.

Are you versed in VR, making games work using VorpX or specific UR4 hacks? The whole of TSW seems laid out for VR, but that will probably only come when the XBox gets native VR support. But perhaps it can be hacked into VR mode?



Finally had some time to test out this latest ( now 100 build ). The sim looks amazing as always. The stuttering issue remained even on my new system. After a lot of testing I came to this solution viewtopic.php?f=68&t=19093 . By disabling the ingame VSYNC option and enabling the Adaptive VSYNC on the NVIDIA control panel, the stuttering in TSW has almost disappeared . !*YAAA*!

Off topic, sorry buzz I will keep it short. Regarding VR, yup I bought VorpX when it came out. I tried VorpX with Fallout 4 and Skyrim, worked somewhat ok. Im eagerly looking forward to December when Fallout 4 VR will be released. Im also gonna pick ARKTIKA.1, release date in a couple of weeks.

I actually managed to hook up VorpX ( or was it Tridef ) to TS2017 using cinema mode, but it was not worth the effort. It never felt right. Unreal engine is VR friendly, so there is a chance that TSW will get VR support. You need 90fps or above to get smooth VR, so as it stands with todays TSW performance, I would say that VR support for TSW is a long ways off. I really hope DTG will implement VR support once they have fixed the performance issues.
Intel Core I7-7770K, ZOTAC GTX 1080 Ti AMP
Extreme, ASUS ROG Strix Z270H, 16 GB HyperX Fury DDR4, Samsung 850 EVO 500GB, Corsair Force MP500 240GB M.2, 34" Ultra Wide Samsung Monitor
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