GWE Preview and Launch Streams

Re: GWE Preview and Launch Streams

Unread postby NorthernWarrior » Sat Sep 16, 2017 5:23 am

Well if they are obsessed with London, Edwin, there are far more interesting 40 mile routes than Paddington to Reading - the line out of Euston has a few gradients and tunnels as does St Pancras to Bedford.
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Re: GWE Preview and Launch Streams

Unread postby _o_OOOO_oo-Kanawha » Sat Sep 16, 2017 6:00 am

NorthernWarrior wrote:Well if they are obsessed with London, Edwin, there are far more interesting 40 mile routes than Paddington to Reading - the line out of Euston has a few gradients and tunnels as does St Pancras to Bedford.


Personally, I think the choice of electrification in the works an odd one, and a waste of assets and effort. Either still all Diesel powered, or working OHLE and electric trains, not this time frame. Perhaps a future DLC will update this route to its 2018 condition?

EDIT: perhaps the OHLE can be taken out of the picture entirely by deleting its assets from the game, just like the fences on CSX-HH?

I think us older player tend too much toward nostalgia, the trains of our youth, reliving holiday memories, etc. Or our student years, when we stood train spotting at the end of the platform, notebook and box camera at the ready, hoping to be invited into the locomotive cab by some friendly driver ....

We'll probably have to wait for Germany to be served with their first route, before any more US or UK DLC. Then the editors, first a train makeup and scenario creation tool, please.

I've checked the file structure, everything is packaged, every script is probably compiled, the whole is DRM'ed. I've read somewhere that opening up an asset for editing essentially means it's source will become visible.
No doubt, DTG or third parties holding the rights to that asset won't allow that. If train consist makeup and scenarios/services are also scripted, that script must be de-obfuscated for it to become editable, or perhaps the editing tool will keep everything under cover, in the dark of its private memory? DTG is working hard but struggling to get this accomplished, and I expect this task isn't easy at all, especially when they want a WYSIWYG solution suitable for a future XBox release etc.

Blueprint and xml editing in current Railworks is a piece of cake compared to what DTG is attempting.
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Re: GWE Preview and Launch Streams

Unread postby _o_OOOO_oo-Kanawha » Sat Sep 16, 2017 9:06 am

I've unpacked the GWE files and renamed the OHLE folder.
The game threw an UE4 error first, but on restart loaded OK.
Now all the supports and hangers are gone, but the wire remains, hanging in mid air now.

I suppose the wires are part of the track ...

EDIT: and the route is made up from tiles, but I suppose that's only the baseboard and scenery. There are still trackrules defined, so some of TSxx architecture has been ported over.
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Re: GWE Preview and Launch Streams

Unread postby Shukal » Sat Sep 16, 2017 10:41 am

Interesting. The files for escalators are in the "Interactive" folder. I guess they were originally supposed to work or are supposed to work in the future.
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