RRmods TS17 DLC announcement

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Re: RRmods TS17 DLC announcement

Unread postby artimrj » Mon Nov 21, 2016 6:23 am

RRMods has contacted me and have given me some keycodes for their new line of RW hoppers. WIll be setting up a new contest soon. When you go to their site there is a menu option to go to Railworks stuff. AT present they only have 4 bay hoppers. I am also setting them up an advertising section with rest of the Professional Modelers.
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Re: RRmods TS17 DLC announcement

Unread postby NStrains » Mon Nov 21, 2016 7:21 am

Sounds awesome Bob! I have looked at their products before wishing their quality would make it over here, and here they are finally!

Can't wait for the contest! !*salute*!
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Re: RRmods TS17 DLC announcement

Unread postby Bananarama » Mon Nov 21, 2016 12:20 pm

The cars look terrific!

BTW, the entire team appear to be birds of a feather: http://www.rrmods.us/meet-the-team/

*!!wink!!*
Cheers!
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Re: RRmods TS17 DLC announcement

Unread postby _o_OOOO_oo-Kanawha » Mon Nov 21, 2016 1:47 pm

Hack wrote:The cars look terrific!

BTW, the entire team appear to be birds of a feather: http://www.rrmods.us/meet-the-team/

*!!wink!!*


Shades of Jointed Rail, anyone?

I've just bought the DRGW hoppers for the DRGW coal trains. The audio files are a whopping 385 MB download!
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Re: RRmods TS17 DLC announcement

Unread postby buzz456 » Mon Nov 21, 2016 2:18 pm

Screenshot_Marias Pass_48.41373--114.33038_11-30-39.jpg
Very nice.
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Re: RRmods TS17 DLC announcement

Unread postby RRMods » Mon Nov 21, 2016 2:21 pm

Hey guys,

lol You all beat me to announcing the release of the Bethlehem 3483's and the activation of the new RW store!

Edwin, thank you for your order hopefully you'll be pleased with the sound/mesh. *!!thnx!!*

I'm actually one of the relatively new members of RRmods. I came from a MSTS background and jumped straight into Railworks back in 2014. With that being said I'll only be concentrating on Railworks and TSW assets. We're really looking forward to serving the Railworks market. Infact be on the lookout because we're about to release some freeware and payware items in the coming weeks that I think you all will enjoy.

Regards,


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Re: RRmods TS17 DLC announcement

Unread postby ErikGorbiHamilton » Mon Nov 21, 2016 4:01 pm

RRMods wrote:Hey guys,

lol You all beat me to announcing the release of the Bethlehem 3483's and the activation of the new RW store!

Edwin, thank you for your order hopefully you'll be pleased with the sound/mesh. *!!thnx!!*

I'm actually one of the relatively new members of RRmods. I came from a MSTS background and jumped straight into Railworks back in 2014. With that being said I'll only be concentrating on Railworks and TSW assets. We're really looking forward to serving the Railworks market. Infact be on the lookout because we're about to release some freeware and payware items in the coming weeks that I think you all will enjoy.

Regards,


Aaron Conde


Aaron,

I really look forward to your stuff in the future! Some of my first third party mods for Trainz was the freeware TS2004 (What i had at the time) SD35's.

HYPE!

~Erik
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Re: RRmods TS17 DLC announcement

Unread postby _o_OOOO_oo-Kanawha » Mon Nov 21, 2016 4:58 pm

RRMods wrote:Hey guys,

lol You all beat me to announcing the release of the Bethlehem 3483's and the activation of the new RW store!

Edwin, thank you for your order hopefully you'll be pleased with the sound/mesh. *!!thnx!!*

I'm actually one of the relatively new members of RRmods. I came from a MSTS background and jumped straight into Railworks back in 2014. With that being said I'll only be concentrating on Railworks and TSW assets. We're really looking forward to serving the Railworks market. Infact be on the lookout because we're about to release some freeware and payware items in the coming weeks that I think you all will enjoy.

Regards,


Aaron Conde


My pleasure, Aaron.

I hope your entrance in the Railworks market will push DTG and some of the other developers to up their game. Competition of this calibre is always welcome.
I assume a skilled modeler can export good quality models and meshes relatively easily into the future TSW simulator that runs on UE4.
With that in mind, I'll probably just sample one of your coming locomotives before making a decision to wait for TSW or to continue with TS17 for a while.
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Re: RRmods TS17 DLC announcement

Unread postby artimrj » Mon Nov 21, 2016 7:17 pm

You can play more than 1 sim eh? I got 3,000 + hours in RW and close to 1200 in Trainz. Pushing 1,000 in Skyrim. Variety is the spice of life.
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Re: RRmods TS17 DLC announcement

Unread postby buzz456 » Mon Nov 21, 2016 7:49 pm

I'm a one sim guy. RW only.
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Re: RRmods TS17 DLC announcement

Unread postby artimrj » Mon Nov 21, 2016 10:18 pm

Well I have at least 50 of them. Planes, trains, trucks, cars, submarines, ships, spacecraft. I can do anything right from my desktop.
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Re: RRmods TS17 DLC announcement

Unread postby ErikGorbiHamilton » Mon Nov 21, 2016 10:30 pm

artimrj wrote:Well I have at least 50 of them. Planes, trains, trucks, cars, submarines, ships, spacecraft. I can do anything right from my desktop.




Maybe you have a "Control All Known Existence" Simulator in there aswell !*roll-laugh*!
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Re: RRmods TS17 DLC announcement

Unread postby artimrj » Mon Nov 21, 2016 11:03 pm

ErikGorbiHamilton wrote:
artimrj wrote:Well I have at least 50 of them. Planes, trains, trucks, cars, submarines, ships, spacecraft. I can do anything right from my desktop.




Maybe you have a "Control All Known Existence" Simulator in there aswell !*roll-laugh*!


Who told you?
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Re: RRmods TS17 DLC announcement

Unread postby artimrj » Mon Nov 21, 2016 11:04 pm

OK we are getting way off topic here, I am guilty as well, so let's let Aaron have his thread.
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Re: RRmods TS17 DLC announcement

Unread postby bpetit » Tue Nov 22, 2016 1:25 pm

Some nice cars but how are the physics? Do I need 12 SD40-2s to pull a 14,000 train up a 2.2 grade? Just curious how they brake and pull.
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