by dtrainBNSF1 » Tue Sep 26, 2017 1:15 pm
I had a bit of an experience this morning on Horseshoe Curve. I had previously developed a physics mod for the default Dash 9 from the old Dash 9 pack from way back in TS2012 to make it more in line with how the locomotive acts in real life. In short the mod works well and it does make things work and feel much better, so I decided to start applying said mod to the other Dash 9s in the pack. I got to the NS Dash 9 which is 4000hp instead of 4400hp and is quite a bit lighter than their 4400 counterparts, so I had to craft whole new physics for that engine. I renumbered the whole class and even made a non-driver version for looks then decided to take it for a spin with a coal drag on Horseshoe Curve.
My train was 4 Dash 9-40CWs on the head end (the units modeled in Train Simulator are not set up for dpu service in real life - that's another story) and 89 coal hoppers from the Norfolk Southern Coal District loaded at 143 tons each (I checked). I was planning on running all the way from Johnstown to Altoona. Coming out of Johnstown the units did fine, but immediately outside the yard the line climbs at 1.2% while going through a series of tight curves which increase the train resistance. My 4 units slipped and slipped then finally stalled because of the curvature. So I slapped on 2 SD40-2s on the end (the old High Nose version, not the newer ones developed for the NS Coal District) and I managed to get out of the yard.
I climbed up to Cresson without incident and I finally approached the top of the grade outside the New Portage Tunnel. I figured I've been playing simulators since 2001 with MSTS, I've taken heavy trains down Cajon Pass, Marias Pass, Stevens Pass, Donner Pass, Sherman Hill, the Coal District, and Horseshoe Curve and I figured between the dynamic brakes and the train brakes I'd be just fine without helpers. So I stopped the train on the West side of the New Portage Tunnel and disconnected my helpers, then proceeded through the tunnel.
Admittedly I hadn't been on Horseshoe Curve for a while and I forgot that almost immediately outside the tunnel on the East side the grade steepens to a freakish 3% momentarily. As I came out of the tunnel I began to wind up the dynamics, little by little so as to not jostle the train and to make sure I didn't cause any wheelslips. I got to full dynamics and my speed was just above 25mph and accelerating, so I started to apply the train brakes to try and keep the train under control. I got to Suppression and my speed was still increasing and I was on the 3% part. I started to go over the speed limit. I figured I'd bite the bullet and put the train into Emergency to get the train under control. I hit the Emergency brake - and the train didn't stop! Here I am with 12,727 tons of coal at full dynamics and brakes fully applied in Emergency and I was out of control. For the first time in all my years of playing train simulators I was in the cab of a runaway train!
It would have been easy to got into the F9 menu and begin setting hand brakes to simulate having retainers set, but I figured in real life you can't do that in the midst of running away so I figured I'd ride it out and see what happened. Maybe I'd be lucky and get the train under control on the less steep 1.8% and be able to get to Altoona.
Spoilers: I didn't make it to Altoona. The train continued to accelerate on the 1.8% slope. I got to the the actual Horseshoe Curve at the exact moment I hit 70mph and that's when my train finally left the rails.
I'm not really sure what happened there because that has never happened to me before anywhere. Maybe before setting off I should have applied some handbrakes or maybe I should have left the helpers on the back to add some braking power. I'm just surprised that a locomotive that does not have any sort of advanced braking physics like Mrennie's Connie, FEF-3 and Jupiter locomotives ran away like it had no brakes at all. I didn't think that could happen! And no I didn't do anything to the brakes. I have no idea what to do with brake scripts so I don't touch them.
So I wondered: has anybody else on the forum had a similar experience with runaway trains in Train Simulator? If you have then let's hear some stories. Or if you want to berate me for somehow letting my train run out of control and crashing despite about 16-years of experience in train simulation then that's fine too.
If what you've done is stupid but it works, then it really isn't that stupid at all.
David Letterman
The only stupid question is the question that is never asked.
Ramon Bautista