

- Dynamic brake sounds are not audible at all outside the cab
- Ammeter (both the graphical cab gauge and the simulator HUD) do not indicate dynamic brake application

OpenRailer90 wrote:Do the same procedure for the no crewed member unit as well.
_o_OOOO_oo-Kanawha wrote:OpenRailer90 wrote:Do the same procedure for the no crewed member unit as well.
Do you drive a crewless locomotive?
Forgot to mention you perhaps need to adjust the minimum amps value when the creator has copied both an incorrect engine bin, physics bin and needle animation, so the needle doesn't line up anymore. Generally, it shouldn't go off the scale and might not even reach min value due to a lower resistor grid current limit.
Perhaps a good photo with the control stand shows the actual min and max values of the real SD50, being more powerful than the SD40, the range of the amps meter might be different.
, but I think the problem is more complex than changing the minimum value in the .bin file and simulation file - I think one of the problems resides in the dynamic brake needle animation. No matter what values I change the simulation file and .bin file, the animation just scales itself to the previous range of motion.


BNSFdude wrote:I have 16-645F3B sounds that are essentially ready for all of the GP/SD50s that fix the audio issues. I'm just working on the ammeter before I release it.
BNSFdude wrote:I have 16-645F3B sounds that are essentially ready for all of the GP/SD50s that fix the audio issues. I'm just working on the ammeter before I release it.

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