

trev123 wrote:There is a minor bug with the UP Gas Turbine. When you go into Helicopter view and view each asset by moving back with the arrow keys on the hud, when you get to the turbine unit and move round the back of it the sound stops.


trev123 wrote:There is a minor bug with the UP Gas Turbine. When you go into Helicopter view and view each asset by moving back with the arrow keys on the hud, when you get to the turbine unit and move round the back of it the sound stops.
StrategyFirst wrote:Well, something was done right (at least for the updated Sherman Hill engines). The cab light used to drop my framerates from 25 to 15 (sometimes more, like on the SD75). But now they barely have any affect. I guess they fixed overshadowing?
EDIT: Yup, looks like a core engine update. The cab lighting isn't bugging me anymore.
bpetit wrote:Cablights are on by default now.



trev123 wrote:Has anyone noticed that the couplers are missing on Big Blow. Have notified DTG.
mrennie wrote:trev123 wrote:Has anyone noticed that the couplers are missing on Big Blow. Have notified DTG.
Yes, DTG do know about that one. I expect it'll get fixed soon enough (hopefully, says I).


buzz456 wrote:Not missing here.
mrennie wrote:buzz456 wrote:Not missing here.
Yep, they reappear when the tender is placed the correct way round (which it isn't in QD).


buzz456 wrote:mrennie wrote:buzz456 wrote:Not missing here.
Yep, they reappear when the tender is placed the correct way round (which it isn't in QD).
That is a QD setup.![]()
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