Train Simulator 2016

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Re: Train Simulator 2016

Unread postby trev123 » Sat Sep 19, 2015 6:23 pm

There is a minor bug with the UP Gas Turbine. When you go into Helicopter view and view each asset by moving back with the arrow keys on the hud, when you get to the turbine unit and move round the back of it the sound stops.
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Re: Train Simulator 2016

Unread postby StrategyFirst » Sat Sep 19, 2015 6:25 pm

Well, something was done right (at least for the updated Sherman Hill engines). The cab light used to drop my framerates from 25 to 15 (sometimes more, like on the SD75). But now they barely have any affect. I guess they fixed overshadowing? !*don-know!*

EDIT: Yup, looks like a core engine update. The cab lighting isn't bugging me anymore.
Last edited by StrategyFirst on Sat Sep 19, 2015 6:32 pm, edited 1 time in total.
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Re: Train Simulator 2016

Unread postby StrategyFirst » Sat Sep 19, 2015 6:26 pm

trev123 wrote:There is a minor bug with the UP Gas Turbine. When you go into Helicopter view and view each asset by moving back with the arrow keys on the hud, when you get to the turbine unit and move round the back of it the sound stops.

I get that no matter what I do. At some distance, it just stops. Other times, it never fades. !*don-know!*

EDIT: I also just remembered that I couldn't hear the SW10 bell outside of the cab. Anyone else having this problem?
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Re: Train Simulator 2016

Unread postby mrennie » Sat Sep 19, 2015 6:31 pm

trev123 wrote:There is a minor bug with the UP Gas Turbine. When you go into Helicopter view and view each asset by moving back with the arrow keys on the hud, when you get to the turbine unit and move round the back of it the sound stops.


The audio chaps are aware of the problem. Let's hope they find a solution.
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Re: Train Simulator 2016

Unread postby Ericmopar » Sat Sep 19, 2015 7:27 pm

StrategyFirst wrote:Well, something was done right (at least for the updated Sherman Hill engines). The cab light used to drop my framerates from 25 to 15 (sometimes more, like on the SD75). But now they barely have any affect. I guess they fixed overshadowing? !*don-know!*

EDIT: Yup, looks like a core engine update. The cab lighting isn't bugging me anymore.


Oh, well...
I had a framerate issue and it turned out the cab lights were on in a Sherman Hill ES44 I was driving. The FPS dropped like a rock before I figured out to turn the cab light off.
Last edited by Ericmopar on Mon Sep 21, 2015 9:52 am, edited 2 times in total.
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Re: Train Simulator 2016

Unread postby bpetit » Sat Sep 19, 2015 7:51 pm

Cablights are on by default now.
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Re: Train Simulator 2016

Unread postby OpenRailer90 » Sat Sep 19, 2015 9:39 pm

bpetit wrote:Cablights are on by default now.

That's a real bugga, it kills the fps. I will have to get used to turning it off all the time nowadays.
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Re: Train Simulator 2016

Unread postby trev123 » Mon Sep 21, 2015 4:23 am

Has anyone noticed that the couplers are missing on Big Blow. Have notified DTG.
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Re: Train Simulator 2016

Unread postby buzz456 » Mon Sep 21, 2015 8:23 am

Not missing here. !!**sorry**!!
Screenshot_Sherman Hill_41.30689--105.59694_11-31-00.jpg
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Re: Train Simulator 2016

Unread postby mrennie » Mon Sep 21, 2015 1:30 pm

trev123 wrote:Has anyone noticed that the couplers are missing on Big Blow. Have notified DTG.
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Yes, DTG do know about that one. I expect it'll get fixed soon enough (hopefully, says I).
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Re: Train Simulator 2016

Unread postby buzz456 » Mon Sep 21, 2015 1:32 pm

mrennie wrote:
trev123 wrote:Has anyone noticed that the couplers are missing on Big Blow. Have notified DTG.
Image


Yes, DTG do know about that one. I expect it'll get fixed soon enough (hopefully, says I).


Mike,
See above. !!det!!
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Re: Train Simulator 2016

Unread postby mrennie » Mon Sep 21, 2015 1:33 pm

buzz456 wrote:Not missing here. !!**sorry**!!
Screenshot_Sherman Hill_41.30689--105.59694_11-31-00.jpg


Yep, they reappear when the tender is placed the correct way round (which it isn't in QD).
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Re: Train Simulator 2016

Unread postby buzz456 » Mon Sep 21, 2015 1:58 pm

mrennie wrote:
buzz456 wrote:Not missing here. !!**sorry**!!
Screenshot_Sherman Hill_41.30689--105.59694_11-31-00.jpg


Yep, they reappear when the tender is placed the correct way round (which it isn't in QD).


That is a QD setup. !*roll-laugh*! !*roll-laugh*!
!!det!! !!**sorry**!!
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Re: Train Simulator 2016

Unread postby trev123 » Mon Sep 21, 2015 4:21 pm

Mines in the scenario Hard Haul To Granite. Also no coupler between the wagon and big blow. Was on Big Blow until it coupled up then it disappeared. Coupler still on the wagon though.
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Re: Train Simulator 2016

Unread postby mrennie » Mon Sep 21, 2015 4:46 pm

buzz456 wrote:
mrennie wrote:
buzz456 wrote:Not missing here. !!**sorry**!!
Screenshot_Sherman Hill_41.30689--105.59694_11-31-00.jpg


Yep, they reappear when the tender is placed the correct way round (which it isn't in QD).


That is a QD setup. !*roll-laugh*! !*roll-laugh*!
!!det!! !!**sorry**!!


Interesting! I wish I had the GTEL so I could look at it for myself..
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