Nagging Questions

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Nagging Questions

Unread postby AmericanSteam » Mon Nov 20, 2023 5:38 pm

A recent post about crossing gates lifting mid train got me thinking about a few oddities I have noticed throughout the years.
1) Crossing gates raising prematurely.
2) Cars driving through trains.
3) When starting from a stop locomotive speed increases, but the end of train is not yet moving.
4) Sometimes when stopping while the locomotive slows, speed sometimes the speed increases as the train slack runs in. So where is train speed monitored?
5) When using Third Rails Map sometimes it is the head of the train that is the focal point on the map and sometimes it is the end of the train.
Does TSC really know where the end of train is?
Just an old Alaska guy trying to live in an insane world. Degree in life, Masters in common sense.
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Re: Nagging Questions

Unread postby kris120 » Tue Nov 21, 2023 8:24 am

All depends on the situation.
1.) Xings have their own scripts. These react only on the head and end of a consist (perhaps on DPUs in the middle, too, just do not remember).
Most scripts close the gates when the head or the end is 100m away. Sufficient for neat little British trains, but not for something longer. Therefore when the head of the train has passed the gate the gates open. There is no check whether there are still wagons passing.
2.) Cars are only stopped by the scripts of the gates. Therefore when the gates open they pass the xings.
3/4.) The speed visible in the loco's cab, in F4/F3 monitor or F5 is checked only in the locomotive. There is a small difference between the speed in the cab's displays and F3/F4/F5 as the cab's displays are controlled by the loco's scripts and not by the internally coded TS itself.
I don't know if the TS only considers the speed of the driver's locomotive or all wagons when scoring a scenario at the end.
5.) Don't know, have no experience.

Regarding whether TS knows where the train starts and ends: Only as long the consist is not modified since start of the scenario. A modified consist can result in premature switching of points by the TS resulting in a derail of the player's train.
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Re: Nagging Questions

Unread postby AmericanSteam » Tue Nov 21, 2023 1:56 pm

Are the crossings scripts fixed or can they be modified for routes that tend to use consists of 100 cars or more?
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