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Trying to Identify Painter

Unread postPosted: Fri Feb 24, 2023 11:02 am
by CanadaSouthern
I've been updating the OVSR site and I've come across 3 repaints of Michael Stephan's 48 ft Bulkhead flats and can't find any original packages that contain them.
I've gotten them from Ian Allen's Soo Line freeware assets pack and they are in GreatNortherner\Allegheny\RailVehicles\Freight\Bulkhead-48: ACL, ATSF and GMO.
I've contacted Ian, but he can't find any info on these cars.
If anyone can identify the painter of these cars so proper credit can be given it would be greatly appreciated!

Thanks,

Rick

BF Flatcar 48 Ft ATSF.jpg

BF Flatcar 48 Ft ACL.jpg

BF Flatcar 48 Ft GMO.jpg

Re: Trying to Identify Painter

Unread postPosted: Sat Feb 25, 2023 8:14 am
by GreatNortherner
Hi,

The ATSF car looks like it may be my original version, a slightly updated version of which is included in the download on my website.

The other two seem familiar, too, but I don't remember who created them. Modelers and repainters ought to start "signing" their textures. *!!wink!!*

Cheers,
Michael

Re: Trying to Identify Painter

Unread postPosted: Sat Feb 25, 2023 12:56 pm
by CanadaSouthern
ATSF Comparison.jpg


The cars are similar but there are differences. The car in front is from the GSC West pack, while the rear car is the repaint.
The repaint has a lighter deck, 2 T line sections at each end with lighter colour as opposed to an H pattern on the original, lettering and number are slightly smaller, car body is slightly lighter and the car information is in different positions.

Michael mentioned creator signatures. Can a repaint xml file contain a comment line that would be retained in the compressed bin file? Either that, or a text file with the creator information could be placed in each repaint folder.

Rick

Re: Trying to Identify Painter

Unread postPosted: Sun Feb 26, 2023 5:03 pm
by kris120
GreatNorthener's proposal is really not that out of the world.
Creators could paint their name and / or site of publication on an invisible part of the texture, or add their name to the <Name> section in the blueprint:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
   <Blueprint>
      <cWagonBlueprint>
         <Name d:type="cDeltaString">covered_hopper by DTG</Name>    <--- here
         <BrowseInformation>
            <iRailVehicleBlueprint-cBrowseRVInformation>
               <DisplayName>
                  <Localisation-cUserLocalisedString>
                     <English d:type="cDeltaString">CovHopper 3-Bay BNSF</English>

I know some people put their symbol in [] in the DisplayName, the whole name would make the designation too long.