by cnwfan » Thu Feb 04, 2021 10:00 am
It is my understanding that with the newer locomotives with AC traction motors, dynamic brakes will work down to a few miles per hour, unlike the older locos with DC motors which do fade out at low speeds. During the EMD Dash 2 days, the manufacturer offered extended range dynamic brakes which would be effective in lower speeds.
From an operational sim aspect, I try to balance my power so that when half my train length has passed a summit crest, my dynamics are in setup, and my speed is no more than 5 mph less than the posted speed limit or speed limit as specified by train weight. So if the speed limit is 20, I'm doing no more than 15. I adjust the dynamic braking strength to maintain speed. If I get to 50% dynamic brakes and train speed is still increasing, I'll make a minimum train brake set, and will adjust the dynamics as the train brakes take effect. Once the dynamic and train brakes are in balance, you should be able to small adjustments to the dynamic brakes in order to maintain a constant speed.
In the sim it isn't as relevant, but you want to avoid cycling (setting and releasing) your train brakes. It's better to use a small starting set, and increase train brakes incrementally than do a large set, and having to release due to the train bogging down. It takes time for train brakes to fully recharge, and if you make a set, release, and try to set again... the brake set will be less effective or worse... will not be effective at all.
The baseline TS train physics are not that great, but the Searchlight Simulations folks have done the best job at replicating real world physics given how the sim is structured. So if you're running their SD40-2's, AC4400, or really any of their sound enhancement packs, locomotive and train handling will be more "prototypical".
Bringing a train, let alone a heavy train, down a grade safely is part skill, part art, and part experience. Good luck, and enjoy the challenge!