Anyone know the purpose of the keys in the blueprint files? I have pasted an example below. This one happens to be from a Scenario Properties file, but they will appear in loco bin files, Preload files and metadata files. Anywhere locos or consists are identified.
The key line seems to at times interfere with renaming the loco/train as it appears in the Scenario game grid. For this reason, I tend to delete them - so far without any noticeable effect on anything.
A lot of times, the line has something like RS_SD40_TEXT. Other times, a random alpha-numeric entry will appear as below. Is it possible the unique alpha-numerics are some sort of identifier tor AI purposes?
<LocoName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">UP Weathered EMD SD40-2 [3660-3700 KUJU]</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
[highlight=]<Key d:type="cDeltaString">9b92ee73-ca16-43a0-8f0c-ea4a77dee537</Key>[/highlight]
</Localisation-cUserLocalisedString>
