by Machinist » Tue Sep 25, 2012 10:26 am
Hi Mojo,
I am too much busy this week to test extensively the 2-Clickz but in my first attemp (in a copy of a clean TS2013 installation, couple days after the release) it worked so far I could test. I have more than 200 mod assets almost 5GB file size, they were installed in less than 3 minutes, so it's quite impossible to know if everything is still OK. Some problems I noticed are simer4 and krellnut engines sounds, but that was in my very early attemp when not all default scenarios of RW3 were fixed yet, but that looks like a change in TS2013 when playing sounds.
Since the file's structure seems hasn't change too much, it is (was) expected to work. The problem is that almost every day a new silent (or ninja, as Chris from Arizona uses to say) update comes with no previous warning, so I'll wait till next week to reinstall everything again, in another clean copy of TS2013 instalation.
So in fact the problem is check what changed or not with TS2013, seems to be there are a lot of small and detailed changes, and unfortunely there is no helpfull information from RSC about them. And also check how each modification has affected your previous mod (that's seems to be the case of engines sounds). The risk is you override a new subtle feature/detail with the old mod settings, but that has nothing to do with the 2-Clickz feature, the purpose of the feature is build the REINSTALL Folder once, and forget about reinstalling each mod after a veryfing of game cache, and in this concern the feature is still usefull, at least for me.
Wheter a certain old mod was changed, or not, it is up to every mod creator update the mod if the case, and then you can include into the REINSTALL Folder the new mod's version. Even in this case the feature reaches its purpose: build the folder to (re)install once, and then only 2-Clickz to go.
However one thing is being very helpfull is the "CLEAR Cache.bat" that comes along with the pack, it is still working flawlessly, you can run it whilst in game (yes!), all you need to do is exit the scenario, run the .bat, and start scenario again with no need of relaunch/restart the game (countless save of time, you bet!). The first time you clear cache it takes a bit more of time (1.5 minute or so in my rig), but from second time ahead (because the files paths are now in Windows cache memory) it takes only 3-4 seconds.
Cheers,
Doc.
Who doesn't have dog, hunts with cat.