
RSPaul wrote:I hear what you say, I do!
I am not happy with the state of the Wiki and we need to think about that. We just increased the size of the QA team by 2 more people and that's making a huge difference to email traffic. Perhaps we can find a way to leverage that into wiki time as well. I HATE the idea people think we are hording knowledge, if we are, I can promise its absolutely not deliberate.
Hmm! Much to ponder.
Thanks, appreciate it.
RSPaul wrote:Is there any way I could do some sort of Q and A next week?
Paul

In some ways though it's like 2001 all over again, as we are still trying to work out all of the kinks, but this time we have a company that is actually listening
Of course you know what the next problem is, RSC has 100 things they need to do, 1,000 things they'd like to do, 50 things they must do to keep the doors open and 10 people to try and do everything
, well maybe not 1,000
But that brings me to my point, for me the car sway is something I can take or leave, but what I'm really still waiting for is the block assets. The route I'm currently working on is in the Eastern U.S. and contains some heavily forested areas, block assets would greatly help with this task. So what's my point, it's like the old saying "Rome was not built in a day", it maybe a while before we actually see car sway in the sim, but what I'm wondering is, can Paul give us a ETA on the block assets?RSPaul wrote:Right another UP ES44, running along with camera close to the track and the wagons rolling movement is terrific. Actually might need to be a bit toned down. Each wagon sways independently as it moves past and the feeling of reality is very, very strong. Loco’s moving as well, but in-cab not implemented yet. I need to review against video.
OK looked through the 7idea videos and actually this amount of bucking and swaying might be OK, this is going to be one of those “Looks good in the eye of the beholder” things. A bit like the sounds, when we find the ones we know are the most accurate draw the most fire… Ho hum!

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