by Griphos » Tue May 09, 2017 9:15 am
Early thoughts:
I didn't buy Swirzerland or New York, and don't plan to. Total on HDD for base game and both free scenery DLC, including Utah, is 103gb.
They say they are waiting to do helicopters until they get the flight model right. Chopper flight models suck in FSX and P3D unless you have the Dodo.
Scenery:
As mentioned, the water is just the ortho photography, and doesn't look very good. The ripples and wakes, etc, look painted on (because, in a sense, they are). The scenery around Truckee CA and Page AZ, the only two places I've flown so far, is simply amazing. The closest I've seen in a sim to what I see when flying. It's the real world. There are autogen trees and houses and the resolution is very high. It's stunning. But it's lifeless. Nothing moves, That might bother some. Because it's so real, the planes seem a bit cartoonish, although they are incredibly real looking as well. It's sort of like a picture of a plane has been transposed on a picture of the world.
Still, did I say the scenery is amazing?! Soaring over Truckee and flying the 172 over the canyons of Arizona was incredible, visually. They have figured out how to map the ortho on steep mesh like no other sim. I didn't see any of the typical runny chocolate that steep canyons or mountains appear in other photo scenery in other sims. Even at a few hundred feet, the terrain was convincing and the detail sharp. Sometimes disbelief was completely suspended and I was just there.
Lighting and shadows are fantastic. As real as it gets and adds immensely to the immersion. But I haven't had a chance to test anything other than daytime and pretty fair weather.
Clouds are okay. Wispy and translucent, as they should be, when near or in the edges, but a bit cartoonish at a bit of distance. Still, volumetric, so that's good.
It is smooth, really smooth, but there is screen tearing. I was getting FPS in the 100s everywhere. But if you turn on vsync to prevent tearing, there are stutters when moving your view or turning. That's a trade off I'm not happy about.
Flight dynamics:
So far, pretty good. Feels about right overall, particularly in the low end of the flight envelope. Gone is the feeling of flying an enlarged RC airplane I had in the orig Aerofly.
I did some power on and off stalls and a number of landings. All felt good to very good. The power off stalls aren't right. They feel right until departure and then recovery happens when nosing down even if full deflection is maintained, so you get a weird kind of porpoising with strange lateral sliding mixed in. Power on stalls correctly model both departure and spin and proper recovery is required, although releasing pressure will tend to halt rotation even without proper rudder input. This is the best simulation of a stall/spin I've experienced n a sim, and speaks well of their flight model.
Landings feel good. I'm wanting to experiment with more wind, turbulence and X-wind components. More to come here. But the smoothness of the sim really aids in the feel of flight when landing. Planes respond more sluggishly as they should at landing speeds, Proper technique is rewarded with proper behavior. You can flare and hold off and lose lift as you should.
Overall, I like the feel of a moving wing in air. That's what makes the difference between a flight sim and a sim that gives a cockpit and a moving image of the world through its windows. They model the fluid dynamic that is air pretty well, and it feels like I'm flying the wings, not moving the screen around, with my control inputs. Soaring over Truckee felt good, with currents and small variations in density and air mass movement. I caught a couple of thermals, but had trouble centering in them. Still, they felt more real than any other sim I've flown. I have about 100 hours in gliders. I'm looking forward to trying ridge lift, but, so far, this looks like my go to soaring sim.
Which brings me to plane selection. It's heavy toward twins and jets. I'm more of a light GA fan. I've just tried the 172 so far, so I'll try some others and see, but I'm hoping plane DLC aren't too far off in the future, and that there will be some classic options, like a Cub, or older Cherokee. Something that models the kind of planes I've mostly flown and not just modern, low hour, fully equipped GA.
Depth:
The biggest down side is lack of system depth. There is no ATC. There are no other planes in the sky. Airports are well done, with lots of static aircraft, but no life. Much of the cockpit environment is static. You can adjust the altimeter of the 172, but you have no way of finding the correct pressure. You can adjust flaps and trim, of course. I suspect there are plans to add more and more interaction and system depth, since some planes have more of this than others. You can adjust the com frequencies in the 172. You just can't talk to anyone once you do....yet.
There isn't much that you would do in a real airplane, in terms of preflight, run-up, shut down, or even normal flying, that you can do in these planes. I hope that will change. Right now, it's just a hop in, forget procedures, and just VFR fly sim. That's perhaps fine, particularly for those with no real flight experience. But it's a lonely world. Beautiful, but lifeless.
Those are my early thoughts. I'll give her more of a workout today (on my first day free for the summer).