DTG wrote: Train Simulator 2015 patch coming soon
October 4, 2014 at 2:41am
We will soon be releasing the first patch for TS2015. The patch is focused on improving stability, speed and general performance within the game. It also includes a fix for the loss of player scenario data commonly called the "Green tick bug".
The full patch notes are as follows:
Improved code that handles rendering of SingleSlip junctions
Fixed issue of game holding on to old scenario data and crashing HUD
Fixed issue with leaderboard data processing
Fixed issue in SimpleControls where direction change was being ignored
Fixed display of TS icon when pinned to start bar Improved GoogleMaps overlay performance
Fixed issue of scenario messages persisting after restart
Added a check to ensure Steam does not touch the ConsistsTemplates.xml which contains user generated tconsists
Fixed a bug with snowflakes being rendered behind distant mountains
Fix bug where distance mountains would render on top of objects in train cabs
Fixed issue of platform lights getting black halo effect
Fixed issue for new users not having required data for Green Ticks
Fixed issue of missing scenario data affecting Green Ticks Added better handling of quick changes in lengthy text on the HUD Fixed a crash in the Platform Controller code
Fixed a loop hole in career scenario save games
Added a check to prevent a crash in the Blueprint Editor
Added memory and game time data to the minidump output
Added the state of 3D clouds to the minidump output
Added the Route Lock state to the minidump output
Added scenario ID to minidump if it is QuickDrive generated
Added FPS counter to Edit Mode
Added a fix for the icon location Improved the rendering sequence for TrainGlass and TrainEmissiveGlow shaders
Improved rendering order of Z sorted elements
Improved processing order of Sky Renderer
Improved order of headlight rendering against particle system
Changed rendering order of PostTrainLightGlow to ensure glows are rendered in front of glass
Added option to Shader materials to allow more control on rendering process
Fixed crash related to output window data in Blueprint Editor
Improved data in minidumps related to LegacyMode
Fixed crash related to RGB values for shadow maps
Fixed an issue with textures not aligning correctly
Fixed issue of track data remaining after it had been deleted
Fixed an issue causing 'out of memory' to be reported
Fixed issue in Traversers that was causing error saves to become corrupted
Fixed a crash related to rendering of grass in ground textures
Fixed a crash on start up related to device checking
Fixed crash occurring on game shut down related to texturing
Fixed a crash related to saving the state of turntables and traversers Improved code related to loading AP files
The patch is expected to be released either Tuesday or Wednesday next week. we will confirm the final date in advance. We also advise that you back up any third party or custom content you have installed ready for the patch release. .
In the meantime we are continuing to collect further information from you all about a range of additional issues. If you would like to help and provide further information you can do in the feedback threads on the official Train Simulator Steam forum found here
http://steamcommunity.com/app/24010/discussions/13/