eyein12 wrote:awaken1977 wrote:I'm still can't load Dash8
I can set it up it in the editor, but not as player loco (when it loads, I see black screen and nothing happens, then RW crashes)
this is an issue on your end, youre the only one ive heard about this so far. do oyu have rw_tools you might be missing a child object reference. rw_tools can tell you if youre missing something. and you did download the fix?
Ian
awaken1977 wrote:eyein12 wrote:awaken1977 wrote:I'm still can't load Dash8
I can set it up it in the editor, but not as player loco (when it loads, I see black screen and nothing happens, then RW crashes)
this is an issue on your end, youre the only one ive heard about this so far. do oyu have rw_tools you might be missing a child object reference. rw_tools can tell you if youre missing something. and you did download the fix?
Ian
I guess that it doesn't work on my side because something aliased to NS C40-8W, which I don't have
I checked NS_WIDECAB , and it has only cabine and cab textures
folders are like that:
cabview
engine
lights
particles
[Content 23:47:06] Trace cScriptComponent.cpp : 182 = cScriptComponent::preSetup File not foundC:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\DASH8 Engine Simulation.lua
[Content 23:47:06] Trace cScriptComponent.cpp : 201 = Error creating instance of script C:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\DASH8 Engine Simulation.lua
[RunTimeError 23:47:06] Unable to find tractive force vs speed csv array for diesel/electric sim
[RunTimeError 23:47:06]
[RunTimeError 23:47:06] ASSERT(mTractiveForceVsSpeed);
[RunTimeError 23:47:06]
[RunTimeError 23:47:06] cEngineSimDieselOrElectricBase::cEngineSimDieselOrElectricBase()
[RunTimeError 23:47:06]
[RunTimeError 23:47:06] cEngineSimDieselOrElectricBase.cpp : 89
[RunTimeError 23:47:06] Unable to find tractive effort vs throttle csv array for diesel/electric sim
and if I open Dash8 engine simulation xml,
there is rference to missing files
<TractiveForceVSpeed>
<cCSVContainer>
<CsvFile d:type="cDeltaString">EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\TractiveEffortVsSpeed</CsvFile>
</cCSVContainer>
</TractiveForceVSpeed>
<TractiveEffortVThrottle>
<cCSVContainer>
<CsvFile d:type="cDeltaString">EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\TractiveEffortVsThrottle</CsvFile>
</cCSVContainer>
</TractiveEffortVThrottle>
So, please upload these CSV, and i'll be happy with Dash8
SD70MAC wrote:Has anyone else notice this on power and manual switches? Im not sure why it looks like this.
eyein12 wrote:Also I should set the speed limit to 20 on those curves because nobody should be going 40+ on a tight curve like that. The fact that its derailing at that speed is probably true. However I dont think I derailed on the 2nd curve doing 40+. Nobody else has brought up the derailment issue accept you. I appreciate the heads up and im adding it to my fix list and will have an update out soon.
awaken1977 wrote:I'm still can't load Dash8
I can set it up it in the editor, but not as player loco (when it loads, I see black screen and nothing happens, then RW crashes)
buzz456 wrote:awaken1977 wrote:I'm still can't load Dash8
I can set it up it in the editor, but not as player loco (when it loads, I see black screen and nothing happens, then RW crashes)
The BNSF Paint job on the -8 both the H2 and H3 crashes as soon as you make it into a driver engine here, The re-paints and the NS paint job are fine. The GP60 seems to be fine.
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