SEATTLE SUBDIVISION TO TACOMA RELEASED!

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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 21, 2014 2:59 pm

those bridges wont derail a train in the game they are static objects. in real life yes, i'll adjust them accordingly. heres the thing I had 3 people beta test this and what they see is what i see. ive been up and down on this route many times. Honestly i dont know why the crossings dont work the way they are supposed to I put them in exactly as described in the tutorial. Also I should set the speed limit to 20 on those curves because nobody should be going 40+ on a tight curve like that. The fact that its derailing at that speed is probably true. However I dont think I derailed on the 2nd curve doing 40+. Nobody else has brought up the derailment issue accept you. I appreciate the heads up and im adding it to my fix list and will have an update out soon.


the ship that disappears is a weird bug that after many times of resetting xform in 3ds max it still does the same thing. i gave up on that 3 years ago.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby awaken1977 » Wed May 21, 2014 4:07 pm

eyein12 wrote:
awaken1977 wrote:I'm still can't load Dash8

I can set it up it in the editor, but not as player loco (when it loads, I see black screen and nothing happens, then RW crashes)


this is an issue on your end, youre the only one ive heard about this so far. do oyu have rw_tools you might be missing a child object reference. rw_tools can tell you if youre missing something. and you did download the fix?
Ian


I guess that it doesn't work on my side because something aliased to NS C40-8W, which I don't have

I checked NS_WIDECAB , and it has only cabine and cab textures
folders are like that:
cabview
engine
lights
particles


[Content 23:47:06] Trace cScriptComponent.cpp : 182 = cScriptComponent::preSetup File not foundC:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\DASH8 Engine Simulation.lua
[Content 23:47:06] Trace cScriptComponent.cpp : 201 = Error creating instance of script C:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\DASH8 Engine Simulation.lua
[RunTimeError 23:47:06] Unable to find tractive force vs speed csv array for diesel/electric sim
[RunTimeError 23:47:06]
[RunTimeError 23:47:06] ASSERT(mTractiveForceVsSpeed);
[RunTimeError 23:47:06]
[RunTimeError 23:47:06] cEngineSimDieselOrElectricBase::cEngineSimDieselOrElectricBase()
[RunTimeError 23:47:06]
[RunTimeError 23:47:06] cEngineSimDieselOrElectricBase.cpp : 89
[RunTimeError 23:47:06] Unable to find tractive effort vs throttle csv array for diesel/electric sim

and if I open Dash8 engine simulation xml,
there is rference to missing files

<TractiveForceVSpeed>
<cCSVContainer>
<CsvFile d:type="cDeltaString">EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\TractiveEffortVsSpeed</CsvFile>
</cCSVContainer>
</TractiveForceVSpeed>
<TractiveEffortVThrottle>
<cCSVContainer>
<CsvFile d:type="cDeltaString">EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\TractiveEffortVsThrottle</CsvFile>
</cCSVContainer>
</TractiveEffortVThrottle>


So, please upload these CSV, and i'll be happy with Dash8
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby SD70MAC » Wed May 21, 2014 4:10 pm

Has anyone else notice this on power and manual switches? Im not sure why it looks like this. !*don-know!*
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 21, 2014 4:19 pm

awaken1977 wrote:
eyein12 wrote:
awaken1977 wrote:I'm still can't load Dash8

I can set it up it in the editor, but not as player loco (when it loads, I see black screen and nothing happens, then RW crashes)


this is an issue on your end, youre the only one ive heard about this so far. do oyu have rw_tools you might be missing a child object reference. rw_tools can tell you if youre missing something. and you did download the fix?
Ian


I guess that it doesn't work on my side because something aliased to NS C40-8W, which I don't have

I checked NS_WIDECAB , and it has only cabine and cab textures
folders are like that:
cabview
engine
lights
particles


[Content 23:47:06] Trace cScriptComponent.cpp : 182 = cScriptComponent::preSetup File not foundC:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\DASH8 Engine Simulation.lua
[Content 23:47:06] Trace cScriptComponent.cpp : 201 = Error creating instance of script C:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\DASH8 Engine Simulation.lua
[RunTimeError 23:47:06] Unable to find tractive force vs speed csv array for diesel/electric sim
[RunTimeError 23:47:06]
[RunTimeError 23:47:06] ASSERT(mTractiveForceVsSpeed);
[RunTimeError 23:47:06]
[RunTimeError 23:47:06] cEngineSimDieselOrElectricBase::cEngineSimDieselOrElectricBase()
[RunTimeError 23:47:06]
[RunTimeError 23:47:06] cEngineSimDieselOrElectricBase.cpp : 89
[RunTimeError 23:47:06] Unable to find tractive effort vs throttle csv array for diesel/electric sim

and if I open Dash8 engine simulation xml,
there is rference to missing files

<TractiveForceVSpeed>
<cCSVContainer>
<CsvFile d:type="cDeltaString">EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\TractiveEffortVsSpeed</CsvFile>
</cCSVContainer>
</TractiveForceVSpeed>
<TractiveEffortVThrottle>
<cCSVContainer>
<CsvFile d:type="cDeltaString">EYEIN12\SEATTLE-PORTLAND\RailVehicles\Diesel\C40dash8\NS_WIDECAB\SIMULATION\TractiveEffortVsThrottle</CsvFile>
</cCSVContainer>
</TractiveEffortVThrottle>


So, please upload these CSV, and i'll be happy with Dash8


Ok finally getting somewhere. I will post these tonight. honestly dont know why you don thave them Im sure they made the journey in packaging but if that helps then i'll do it.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 21, 2014 4:22 pm

SD70MAC wrote:Has anyone else notice this on power and manual switches? Im not sure why it looks like this. !*don-know!*


hang tight I will fix those for some reason those have moved out alignment. I will change that and post an update. Thanks for the patience Im good for it. im working on fixes as we speak im just holding off until people tell me where the faults are.
Last edited by eyein12 on Wed May 21, 2014 4:25 pm, edited 1 time in total.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby awaken1977 » Wed May 21, 2014 4:25 pm

eyein12 wrote:Also I should set the speed limit to 20 on those curves because nobody should be going 40+ on a tight curve like that. The fact that its derailing at that speed is probably true. However I dont think I derailed on the 2nd curve doing 40+. Nobody else has brought up the derailment issue accept you. I appreciate the heads up and im adding it to my fix list and will have an update out soon.


Ian, do you have newest BNSF timetable with speed restrictions?
I'm looking here but it's old document
http://www.fobnr.org/timetables/bnsf/ph ... 080196.pdf

there is 30 mph around this curve, I guess
also MP 39.7 in Tacoma has 10mph (where is it?)
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 21, 2014 4:38 pm

thank you Ive been looking for that! I didnt have a clue what the speed limits were because I didnt have a timetable.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby BNSFdude » Wed May 21, 2014 4:52 pm

You may want some GTBs. I'll see if its possible for me to pull some up and let you know where restrictions are.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby buzz456 » Wed May 21, 2014 4:53 pm

awaken1977 wrote:I'm still can't load Dash8

I can set it up it in the editor, but not as player loco (when it loads, I see black screen and nothing happens, then RW crashes)


The BNSF Paint job on the -8 both the H2 and H3 crashes as soon as you make it into a driver engine here, The re-paints and the NS paint job are fine. The GP60 seems to be fine.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 21, 2014 5:02 pm

buzz456 wrote:
awaken1977 wrote:I'm still can't load Dash8

I can set it up it in the editor, but not as player loco (when it loads, I see black screen and nothing happens, then RW crashes)


The BNSF Paint job on the -8 both the H2 and H3 crashes as soon as you make it into a driver engine here, The re-paints and the NS paint job are fine. The GP60 seems to be fine.


its still crashing for you buzz?
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby buzz456 » Wed May 21, 2014 6:05 pm

Yep.
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Wed May 21, 2014 7:07 pm

ok try this for the dash8w BNSF units and let me know if it works. this will fix the missing bell sound as well.

dash8 fix.zip


if it works i'll post it on my blog. those who purchased the dash8w NS pack should already have these and probably don't have any issues. except buzz.

buzz can you check what your missing via rw_tools?
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby buzz456 » Wed May 21, 2014 8:07 pm

Now it works,
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby jeanpierre » Thu May 22, 2014 8:23 am

Good Morning , everybody,
It is the first time that I am coming to you , and You must know , my English is not very perfect , I live in France , near Boulogne sur Mer , near the Channel Tunnel , I am 57 years , and I only learn the English Language at school.
But I try , as possible I can , to write an English that you can understand , and please , accept my apologies , if I make some mistakes.
Well , I would like to get these new route , and I would be sure to understand all . I am the owner of all these DLC:
West Coast Mainline North,
Ohio Steel 2,
Cologne-Dusseldorf,
Portland Terminal,
Portsmouth Direct Line,
Rascal and Cottonwood,
Colton and Northern,
Fort Kent to Eagle Lake
Rural Landscape (payware)
Scale Road (payware)
they are on my computer , but today , is it enough to buy and install without any problems ?
Because , when I try to read all replies of this topic , it seems , that there are many problems.....Do I need some new rollingstoks for the activities (example Dash8 or SD60M) ?
and do I download anything else more with the route?.....I never bought the old version of this
Sorry for my questions , But I would like to be sure to get a fonctionnary product , and again sorry , for my mistakes in my English
Many thanks , in advance , for your eventually help.
Regards
jean-pierre
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Re: SEATTLE SUBDIVISION TO TACOMA RELEASED!

Unread postby eyein12 » Thu May 22, 2014 10:38 am

Hi jean pierre. I since fixed the issues. If you go onto my blog you will see the links to that. The rolling stock dash8 and sd60m comes with the route. It looks like you have the default items so its logical to think the route and stock will work. Just delete PONtracks.bin from railworks folder after you install my stuff.
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