Moderator: mikesimpson
LA1IMPALA wrote:then after done w/ editing add back the locomotivename.bin to the .ap archive.
so I open the .ap file in WinRAR and find the locomotive.bin file and extract it outside of the .ap file and leave it there and edit? so far I have been able to remove the driver(s) by using the find and replace in RW Tools, putting xx in front of driver...except for drivers that have the coveralls on usually driving an SD40 UP Locomotive in Sherman hill and Ohio steel. For some reason they can't be stoppedAnd I am going to repeat, repeat, repeat. Do NOT unpack the whole .ap file, just drag the required file(s) out to edit. Place them in the same file structure as in the .ap file (RW_Tools allows you to do this)
As Bob says above, select the Loco in RW_Tools Asset Editor, click the button 'Display Child Entries' select 'Driver' and delete this item and it will do all of the work for you, no need to manually edit the .bin file.
<cEntityContainerBlueprint-sChild d:id="37943904">
<ChildName d:type="cDeltaString">Driver01</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">MariasPass</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\ES44DC\BNSF\Driver\ES44 Driver.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000A05DF7EFBF" d:precision="string">-0.998946</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="00000080067FA7BF" d:precision="string">-0.045891</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="00000080067FA73F" d:precision="string">0.045891</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000A05DF7EFBF" d:precision="string">-0.998946</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="00000000439DF03F" d:precision="string">1.03839</e>
<e d:type="sFloat32" d:alt_encoding="00000020BB0B0540" d:precision="string">2.63073</e>
<e d:type="sFloat32" d:alt_encoding="0000000031B91D40" d:precision="string">7.43085</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
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