RW&A GP30s?

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RW&A GP30s?

Unread postby Antwerp » Thu Feb 19, 2015 7:08 pm

Will somebody be up to making an RW&A GP30 and GP30B?

Reference the GP40-2 for the scheme if you will.
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Easiest way to do this is just likely to replace the colors on the engine instead of drawing new lines.
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Re: RW&A GP30s?

Unread postby buzz456 » Thu Feb 19, 2015 7:38 pm

Good suggestion.
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Re: RW&A GP30s?

Unread postby Nitsujy12345 » Fri Feb 20, 2015 7:41 am

Not sure how to make a B repaint as the B unit textures are in the default UP GP30 folder. Even after changing the Bin file it won't work.
Last edited by Nitsujy12345 on Tue Mar 03, 2015 11:56 am, edited 1 time in total.
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Re: RW&A GP30s?

Unread postby buzz456 » Fri Feb 20, 2015 7:54 am

Nitsujy12345 wrote:Not sure how to make a B repaint as the B unit textures are in thr default UP GP30 folder. Even after changing the Bin file it won't work.


Can't you re-name and put it inside the UP folder much like all the re-paints of the F7 are inside the default folder?
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Re: RW&A GP30s?

Unread postby Nitsujy12345 » Fri Feb 20, 2015 11:22 pm

buzz456 wrote:
Nitsujy12345 wrote:Not sure how to make a B repaint as the B unit textures are in thr default UP GP30 folder. Even after changing the Bin file it won't work.


Can't you re-name and put it inside the UP folder much like all the re-paints of the F7 are inside the default folder?


I'm not quite sure I understand...
I may not be the best at knowing things that require more work than the normal process of repainting, but what I thought was that it couldn't be done without overwriting the default UP one, because even though the B has it's own folder, it gets directed to the UP A unit for most of the files, I figured that out a while ago, and someone else said it for the UP color fix. I didn't play with it very much, I may look closer and try again.
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Re: RW&A GP30s?

Unread postby buzz456 » Fri Feb 20, 2015 11:53 pm

If you want to do the paint job send me the textures and I'll see if I can organize everything and ship it back to you for upload.
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