Moderator: Bananarama
PapaXpress wrote:Thats not completely true. RCAP is working on releasing the NSAND and all the assets included therein. This would include the crossings, but not the original SanBar replacement pack (which replace the Kuju US crossing guards).
Having said that, I don't know when the crossing guards will be ready. For v2 it appears that the signals will be (as I helped QA some of them).
PolyesterMafia wrote:For future reference, all of the smm signals - trackside, crossing, signal shanties, mileposts - have been turned in for inclusion in the next RCAP. A lot of the other assets that were on the Route have to be brought up to standard and will take time to do so. As for the NSAND, the route is being totally reworked, and maybe even a name change is in the works. A lot of people run CSX equipment on it, so a good chunk of the W&A from Wauhatchie south is being added to it as renovations progress. She's gon be a beauty, thanks to the efforts of RCAP.
PapaXpress wrote:It is doable, and yes it would kill frame rates. You would essentially make your procedural grass into cruciform trees. So there will be no variation between them and it would be very MSTS.
NDORFN wrote:What's wrong with using asset blocks anyway? They do copy and paste.
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