ozinoz wrote:Hi mate...
You know my thoughts already - my cc is sitting here on the desk waiting to be used :)
Unfortunately the screen shots just do not do your work justice - it can only really be appreciated when you see and hear it in action. From the BNSFDude video, it sounds like a perfect sound set. RSc will be cursing because all future releases are going to be measured against this benchmark. That is probably the last time it will run as it should on my system, cos if I have to fire and drive and lineside and pace, I cant see me getting too farThanks again for the perseverance in getting this too us...
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Thanks Grant
I've put quite a lot of time into making it work with the F4 HUD and auto fireman (it still can't match the performance with manual firing, even though I doubled the horsepower and tractive effort of that variant - useless auto fireman! - but it does alright
You're right about the screenshots. The jpeg compression doesn't do it any favours. I'm sure the Black 5 looks much better in the game than it does in its screenshots too.
Mike

Thanks again for the perseverance in getting this too us...
, but for when you get to the texturing / painting stage. I am hoping to pick up some pointers, because that is where my interests lay - in repainting.
) For a little short term gain there is long term pain, and it is just not worth. The hardest part is getting established so that there is a cash flow to survive, however, with a full time dedication, the time involved in each project diminishes, making that cash flow intervals shorter. The trick I guess is to model to complement a route that exists (or will exist 