I just wish you would take my money now...
for the perseverance and patience. We are the better for it.
Grant
for the perseverance and patience. We are the better for it.
FourEightFour wrote:Wow is all I can say. I work with a few different steamers on a day to day basis, and I truly appreciate your attention to detail. Heck you made a working hydrostatic lubricator, and I have never seen that before. I breezed through the pages, so I am sorry if these has been asked before:
With a dome throttle there is a momentary delay before the steam gets to the cylinders, does your model have this? It is at most a one to two second delay. No big deal if you do not have it, as I prefer front end throttles, but it does make switching a bi#$h!
Also what kind of injectors does this engine have? A picture would suffice if you do not know the name of them.
Would love to beta test it but I don't have the the know how(on the game side) to apply for the job at railworks.
I also cast another vote for an FEF-2/3 (844), plus I can more than likely get you plans for it too.
johnmckenzie wrote:Any chance of a couple of boxcars and a caboose to match? Thank you very much!!
(If you don't ask you don't get....)
FourEightFour wrote:With a dome throttle there is a momentary delay before the steam gets to the cylinders, does your model have this? It is at most a one to two second delay. No big deal if you do not have it, as I prefer front end throttles, but it does make switching a bi#$h!

You continue to taunt and tease us, day after day; and I'm loving it

mrennie wrote:I need some advice. I've scripted a limit on the amount of sand available. I've set the limit at 30 minutes continuous operation before the sand runs out (you'll still be able to move the lever, but after 30 minutes of sanding, no more sand will be deposited on the rails). The idea is to give an incentive to using the sanders only when they're really needed, rather than simply leaving them on for the entire duration of a scenario. However, I have read somewhere that it was rare to run out of sand. What do you think would be a reasonable limit? Less than 30 minutes? More?
There's a thread here http://www.trainorders.com/discussion/read.php?1,145962 that says "The optimal rate of application is 4 oz per minute at 14 mph but it is usually delivered at 20-24 oz per minute account of loss in delivery and to be effective at higher speeds especially during emergency braking.". The problem is that I can't find any information about the capacity of the sandboxes (apparently "sandbox" is the correct term, not "sand dome", "dome" being reserved for the one and only "steam dome").
mrennie wrote:FourEightFour wrote:With a dome throttle there is a momentary delay before the steam gets to the cylinders, does your model have this? It is at most a one to two second delay. No big deal if you do not have it, as I prefer front end throttles, but it does make switching a bi#$h!
I've scripted a one second delay

McCRRR19 wrote:For a general idea of how much sand an engine with that size sand domes, it is probably around 400-450 pounds of sand. I've had to dump 100 pound bags of sand into the domes of the engine I work on (Yreka Western No.19 a Baldwin 90 ton logging mikado of 1915 vintage) and it took about 4 to 4.5 bags. Also don't forget (and I'm not sure if this is possible in RW) but the engine your modeling has 2 sand domes, one puts sand on the rails for traction going forward (pushing the sanding lever forward from center) and the rear one puts sand on the rails for traction during reverse movements (pulling the sanding lever back from center). To bad you can't simulate running back and forth down the track with the locomotive laying sand on rails and grinding it down for extra grip when starting a heavy train or to get an assist in getting up that slippery hill.
Tim Stricker
Yreka, CA
FourEightFour wrote:Yay! Looking forward to this.![]()
You could figure out how many cubic ft. are in the dome by math using your prints

).mrennie wrote:I´m also going to try adding a shrill whistle that blows automatically when the boiler water level drops below 0.1. I think all steam locos had these by 1920, after a speight of boiler explosions in the USA (1400 in the year 1910 alone! ... before the boiler regulations were created).
I'm still considering whether to simulate a blown cylinder head. It´s been done before (on the GWR 56XX) but I have a feeling it caused annoyance for people, to have a game over, after a long run, because of forgetting to open the cylinder cocks after being stationary for a while. Maybe I could simply have a message appear in front of the engineer, saying something like ("Warning: you should really have opened the cylinder cocks!"), but let the scenario continue. Come to think of it, it could even be a spoken message ... if someone with the right accent would record it for me (mine wouldn't sound right).
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