by ricksan » Fri Feb 03, 2017 11:30 am
The "missing texture" is in fact missing, but not for long. Here's what's going on.
Many of you have probably noticed that normal ("bump") map texture file names end with the suffix _nm. When RW's Blueprint Editor converts a texture to TgPcDx format, the texture is usually compressed to save space on our hard drives, but it's done in such a way that the texture's quality is slightly reduced. The _nm flag tells the Blueprint Editor not to compress that particular texture. That's important for normal maps, but sometimes other textures, such as locomotive skins, are also given the _nm suffix to preserve detail. Anyway, when the Blueprint Editor does the conversion to TgPcDx format it also creates a companion texture with the suffix _nmc, which is compressed. So when you dial down your graphics quality setting slider, at some point the game uses the _nmc texture instead of the _nm one. If the game can't find an _nmc texture it displays the familiar yellow and black image instead.
The original release of SN lacked some of those _nmc textures (my bad). An update has been submitted to DTG to include this and a few other things that you guys, and we ourselves, have picked up on. The update will be released to Steam after DTG has checked it over and soon it will magically appear on your system.
In the meantime, if you'd rather not look at reefers with funny looking normal maps, you can either increase your graphics quality setting, or just put up with it for a while longer.
Another recommendation we'd like to make, and we added this to the User Manual, is that if you are making a Workshop scenario for SN you should specify only the Silverlight 3D weather types. In the upper-right flyout menu of your scenario editor, those weather types begin with "3D" or "SN."
Thanks for your patronage and your patience!