Basically this was written by Mrennie a while back:
"Why does my animation work fine in 3DC but goes haywire in RW?
That happened to me because of a group hierarchy in 3DC where the parent group had no objects of its own, i.e. it had only child groups. It looked fine when animated in 3DC, but when exported to RW, the parts were going all over the place. When I got rid of the parent group, the animation in 3DC was then the same as in RW. So when I then corrected it in 3DC, it fixed it in RW too."
This is my problem too with 3ds max now. however I just dont understand what he means by any of this. In the past Ive gotten it all to work but I dont know how I did it. I did have these issues too before but I guess I got lucky 5 or 6 times lol. How should my animations be set up in releationship to my other objects.
I have 3 objects that are un-animated. they are names, 1_2000_cab, 1_2000_cab3, and 1_2000_cab5. They are the parents I guess. I have like over 20 individuallly animationed parts that are not grouped to anything yet.