PapaXpress wrote:It may be on the ground (though I think I should say it should be on the ground). In the preview screen do an area select (hold down the left mouse while dragging). You should see a circle appear with the area you are trying to select. When you let go, see if the positioning gizmo appears. That should be your light emitter.
Sometimes it's best to step away for a bit and clear your head. Actually, what you said is true. I had to scan down to the object in the previewer. It was there all along! I wonder how many time I went through the whole process and had it right?
2013-10-20_00001.jpg
After figuring out the problem I made two light points. The first I made by using the TrainEmissionGlow.fx shader. The second I used Tex.fx shader and added the emit (light) option in Blender. Neither one seems gets the ball glowing like in the tutorial.
What would I need to get a glowing ball?
Note-See the last Blender picture I posted. I had the shader as Tex and not Tex.fx. So that wouldn't of worked no matter what.