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Patch

Unread postPosted: Thu Oct 17, 2013 7:29 am
by buzz456
Train Simulator TS2014.1 patch notes
Last night we pushed out a patch for Train Simulator TS2014. The latest version number you should now see upon starting the game is 37.9F.

Here is the complete change list for the patch:

Replaced flash, removed all references to OLE, loading screen now uses Scaleform
Fixed when names were sometimes displayed as [unknown] in Rankings
Fixed when LUA compilation wasn't showing compiler errors in BPE2.
Added missing delete confirmation dialog when deleting files to BPE2
Allow using InvariantCulture for data input under options in BPE2
Optimised Career screen loading and updating
Updated Workshop Subscriptions so that scenarios can be played from after getting the required route via the same screen
Fixed BPE2 crash if box or matrix removed from blueprint while previewing
Fixed spurious crash on startup
Fixed BlueprintSchema.xml and workshop files which were failing to save to missing temp directory
Add required DLC list to marketplace products
Latest 2011 and 2013 RWMaxPlugin builds fixes upright view facing polys
Optimised performance issue with lens flares
Win 8.1 compatability: OpenAL errors for invalid position and orientation
Fixed issue with tunnel shaders
Latest DX installer now doesn't use .Net 3.5

Your copy of Train Simulator TS2014 will update automatically through Steam when you next start the Steam client. If you require additional help with using Steam please contact Steam directly via this link. If you require support for Train Simulator TS2014 please contact our support team by emailing support@railsimulator.com

Re: Patch

Unread postPosted: Thu Oct 17, 2013 10:17 am
by OldProf
This just may be an historic occasion: the first time (at least as far as I can recall) that RSC has issued a bulletin detailing the content of a patch to TS. In a way, this is a sad event, since it means an end to needless and hopeless speculation about the content of patches. An encouraging (or discouraging, depending on one's point of view) note does exist, however, in the fact that one (presumed) player submitted his gripe in a timely manner:

Juan Antonio Bermúdez −

Hello, the issue with tunnel shaders still persists.
You have forgotten to check the shader 'LoftTunnelBumpSpec.fx.o'.

Thanks.

Regards.
Juan


Sincere thanks and kudos to RSC for this encouraging show of openness!

Re: Patch

Unread postPosted: Thu Oct 17, 2013 11:38 am
by Zayphod
Old Prof wrote:This just may be an historic occasion: the first time (at least as far as I can recall) that RSC has issued a bulletin detailing the content of a patch to TS. In a way, this is a sad event, since it means an end to needless and hopeless speculation about the content of patches. An encouraging (or discouraging, depending on one's point of view) note does exist, however, in the fact that one (presumed) player submitted his gripe in a timely manner:

Juan Antonio Bermúdez −

Hello, the issue with tunnel shaders still persists.
You have forgotten to check the shader 'LoftTunnelBumpSpec.fx.o'.

Thanks.

Regards.
Juan



Sincere thanks and kudos to RSC for this encouraging show of openness!


May I add a hearty "Amen brother!" to that sentiment?
I had thought that update was for something else, but I'm certainly glad they stated exactly what was worked on/fixed, rather than guess at it.